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$0.03 (@ $0.50/APE)More Info
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Transfer | 11155755 | 2 days ago | IN | 0.1 APE | 0.00053558 |
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Contract Source Code Verified (Exact Match)
Contract Name:
DungeonGame
Compiler Version
v0.8.23+commit.f704f362
Optimization Enabled:
Yes with 200 runs
Other Settings:
paris EvmVersion
Contract Source Code (Solidity Standard Json-Input format)
// SPDX-License-Identifier: MIT pragma solidity ^0.8.23; import "@openzeppelin/contracts/access/Ownable.sol"; import "@openzeppelin/contracts/security/ReentrancyGuard.sol"; import "@openzeppelin/contracts/token/ERC721/IERC721.sol"; import "./interfaces/IDungeonGame.sol"; import "./interfaces/IDungeonEntry.sol"; import "./interfaces/INFTStats.sol"; import "./interfaces/IPrizePool.sol"; import "./libraries/EncounterLibrary.sol"; import {IEntropy} from "@pythnetwork/entropy-sdk-solidity/IEntropy.sol"; import {IEntropyConsumer} from "@pythnetwork/entropy-sdk-solidity/IEntropyConsumer.sol"; /// @title DungeonGame /// @notice Core game logic for dungeon runs and encounters contract DungeonGame is IDungeonGame, IEntropyConsumer, Ownable, ReentrancyGuard { // Events event EntropyRequested(uint256 indexed requestId, uint256 fee); event EntropyFulfilled(uint256 indexed requestId); event FeesWithdrawn(address indexed owner, uint256 amount); // Allow contract to receive native currency (for Pyth refunds) receive() external payable {} // Constants uint256 private constant ROOMS = 16; uint256 private constant BASE_XP = 100; uint256 private constant COMPLETION_BONUS = 500; IEntropy public immutable entropy; // Struct to store encounter data while waiting for randomness struct PendingEntry { address collection; uint256 tokenId; } // Struct to store character state struct Character { uint256 currentHp; uint256 currentAttack; uint256 currentSpeed; uint256 roomNumber; uint256 entryTime; bool isActive; } // Core contract references address public immutable dungeonEntry; address public immutable nftStats; address public immutable prizePool; // Room state mapping(uint256 => RoomState) private rooms; uint256 private currentRoom; // Character state mapping(address => mapping(uint256 => Character)) private characters; mapping(uint256 => address) private roomToCharacter; mapping(address => mapping(uint256 => uint256)) private characterToRoom; mapping(uint64 => PendingEntry) private pendingEntries; constructor( address _dungeonEntry, address _nftStats, address _prizePool, address _entropy ) { require(_dungeonEntry != address(0), "Invalid DungeonEntry address"); require(_nftStats != address(0), "Invalid NFTStats address"); require(_prizePool != address(0), "Invalid PrizePool address"); require(_entropy != address(0), "Invalid entropy address"); dungeonEntry = _dungeonEntry; nftStats = _nftStats; prizePool = _prizePool; entropy = IEntropy(_entropy); } /// @notice Add a new character to the dungeon queue /// @dev Only DungeonEntry can add characters function addCharacterToDungeon( address collection, uint256 tokenId ) external { require(msg.sender == address(dungeonEntry), "Only DungeonEntry can add characters"); uint64 sequenceNumber = _requestEntropy(1, collection, tokenId); pendingEntries[sequenceNumber] = PendingEntry({ collection: collection, tokenId: tokenId }); } /// @notice Get the state of a specific room function getRoomState(uint256 roomNumber) external view returns (RoomState memory) { require(roomNumber > 0 && roomNumber <= ROOMS, "Invalid room number"); return rooms[roomNumber]; } /// @notice Get all active room states function getAllRoomStates() external view returns (RoomState[] memory) { RoomState[] memory allRooms = new RoomState[](ROOMS); for (uint256 i = 1; i <= ROOMS; i++) { allRooms[i-1] = rooms[i]; } return allRooms; } /// @notice Get the room number where a character is located function getCharacterRoom( address collection, uint256 tokenId ) external view returns (uint256) { return characterToRoom[collection][tokenId]; } /// @notice Get the total number of rooms in the dungeon function getTotalRooms() external pure returns (uint256) { return ROOMS; } /// @notice Request entropy for an encounter function _requestEntropy( uint256 roomNumber, address collection, uint256 tokenId ) internal returns (uint64) { // Generate user seed from encounter data bytes32 userSeed = keccak256(abi.encodePacked(roomNumber, collection, tokenId, block.timestamp)); address provider = entropy.getDefaultProvider(); // Get fee from entropy provider uint256 fee = entropy.getFee(provider); // Request entropy with callback uint64 sequenceNumber = entropy.requestWithCallback{value: fee}( provider, userSeed ); emit EntropyRequested(sequenceNumber, fee); return sequenceNumber; } /// @notice Callback function for Pyth entropy function entropyCallback( uint64 sequenceNumber, address provider, bytes32 randomNumber ) internal override { // require(msg.sender == address(entropy), "Only entropy contract"); // require(provider == entropy.getDefaultProvider(), "Invalid provider"); // PendingEntry memory pending = pendingEntries[sequenceNumber]; // // Process encounter with received entropy // _processPendingEntry( // pending.collection, // pending.tokenId, // randomNumber // ); // // Clean up // delete pendingEntries[sequenceNumber]; // emit EntropyFulfilled(sequenceNumber); } /// @notice Process encounter with received entropy function _processPendingEntry( address collection, uint256 tokenId, bytes32 randomNumber ) internal { // Push all characters forward one room, starting from the last room for (uint256 roomNumber = ROOMS; roomNumber > 0; roomNumber--) { RoomState memory room = rooms[roomNumber]; if (room.isOccupied) { // Generate encounter using entropy EncounterLibrary.Encounter memory encounter = EncounterLibrary.generateEncounter( roomNumber, uint256(randomNumber) ); EncounterResult memory result = EncounterLibrary.processEncounter( encounter, room ); // Update character stats if (result.survived) { room.currentHp = uint256(int256(room.currentHp) + result.hpChange); room.currentAttack = uint256(int256(room.currentAttack) + result.attackChange); room.currentSpeed = uint256(int256(room.currentSpeed) + result.speedChange); INFTStats(nftStats).awardXP(collection, tokenId, result.xpGained, 1); // 1 room cleared } // Only move if they survived the encounter if (result.survived) { if (roomNumber == ROOMS) { // Character completed the dungeon _handleDungeonCompletion(collection, tokenId); } else { // Move character to next room _moveCharacter(roomNumber, roomNumber+1, room.collection, room.tokenId); } } else { // Remove dead character _removeCharacter(roomNumber, room.collection, room.tokenId, false); } } } // Get NFT stats INFTStats.NFTStatsData memory stats = INFTStats(nftStats).getStats(collection, tokenId); // Place new character in room 1 rooms[1] = RoomState({ collection: collection, tokenId: tokenId, entryIndex: block.timestamp, currentHp: stats.hp, currentAttack: stats.attack, currentSpeed: stats.speed, isOccupied: true }); characterToRoom[collection][tokenId] = 1; } /// @notice Required interface implementation function getEntropy() internal view override returns (address) { return address(entropy); } function _moveCharacter( uint256 fromRoom, uint256 toRoom, address collection, uint256 tokenId ) internal { require(toRoom <= ROOMS, "Invalid room number"); require(!rooms[toRoom].isOccupied, "Destination room occupied"); // Copy character state to new room rooms[toRoom] = rooms[fromRoom]; rooms[toRoom].entryIndex = block.timestamp; // Clear old room delete rooms[fromRoom]; // Update character location characterToRoom[collection][tokenId] = toRoom; } function _removeCharacter( uint256 roomNumber, address collection, uint256 tokenId, bool success ) internal { // Clear room state delete rooms[roomNumber]; // Clear character location delete characterToRoom[collection][tokenId]; // End the run in DungeonEntry IDungeonEntry(dungeonEntry).endDungeonRun(collection, tokenId, success); } function _handleDungeonCompletion(address collection, uint256 tokenId) internal { // Award completion bonus XP INFTStats(nftStats).awardXP(collection, tokenId, COMPLETION_BONUS, ROOMS); // Remove character from dungeon _removeCharacter(ROOMS, collection, tokenId, true); IPrizePool(prizePool).registerWinner(collection, tokenId); // Calculate total XP gained (completion bonus only, room XP already awarded) emit DungeonCompleted( collection, tokenId ); } /// @notice Withdraw accumulated fees from Pyth refunds /// @dev Only callable by contract owner function withdrawFees() external onlyOwner { uint256 balance = address(this).balance; require(balance > 0, "No fees to withdraw"); (bool success, ) = msg.sender.call{value: balance}(""); require(success, "Withdrawal failed"); emit FeesWithdrawn(msg.sender, balance); } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.7.0) (access/Ownable.sol) pragma solidity ^0.8.0; import "../utils/Context.sol"; /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * By default, the owner account will be the one that deploys the contract. This * can later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ abstract contract Ownable is Context { address private _owner; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the deployer as the initial owner. */ constructor() { _transferOwnership(_msgSender()); } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { _checkOwner(); _; } /** * @dev Returns the address of the current owner. */ function owner() public view virtual returns (address) { return _owner; } /** * @dev Throws if the sender is not the owner. */ function _checkOwner() internal view virtual { require(owner() == _msgSender(), "Ownable: caller is not the owner"); } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions anymore. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby removing any functionality that is only available to the owner. */ function renounceOwnership() public virtual onlyOwner { _transferOwnership(address(0)); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public virtual onlyOwner { require(newOwner != address(0), "Ownable: new owner is the zero address"); _transferOwnership(newOwner); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Internal function without access restriction. */ function _transferOwnership(address newOwner) internal virtual { address oldOwner = _owner; _owner = newOwner; emit OwnershipTransferred(oldOwner, newOwner); } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.8.0) (security/ReentrancyGuard.sol) pragma solidity ^0.8.0; /** * @dev Contract module that helps prevent reentrant calls to a function. * * Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier * available, which can be applied to functions to make sure there are no nested * (reentrant) calls to them. * * Note that because there is a single `nonReentrant` guard, functions marked as * `nonReentrant` may not call one another. This can be worked around by making * those functions `private`, and then adding `external` `nonReentrant` entry * points to them. * * TIP: If you would like to learn more about reentrancy and alternative ways * to protect against it, check out our blog post * https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul]. */ abstract contract ReentrancyGuard { // Booleans are more expensive than uint256 or any type that takes up a full // word because each write operation emits an extra SLOAD to first read the // slot's contents, replace the bits taken up by the boolean, and then write // back. This is the compiler's defense against contract upgrades and // pointer aliasing, and it cannot be disabled. // The values being non-zero value makes deployment a bit more expensive, // but in exchange the refund on every call to nonReentrant will be lower in // amount. Since refunds are capped to a percentage of the total // transaction's gas, it is best to keep them low in cases like this one, to // increase the likelihood of the full refund coming into effect. uint256 private constant _NOT_ENTERED = 1; uint256 private constant _ENTERED = 2; uint256 private _status; constructor() { _status = _NOT_ENTERED; } /** * @dev Prevents a contract from calling itself, directly or indirectly. * Calling a `nonReentrant` function from another `nonReentrant` * function is not supported. It is possible to prevent this from happening * by making the `nonReentrant` function external, and making it call a * `private` function that does the actual work. */ modifier nonReentrant() { _nonReentrantBefore(); _; _nonReentrantAfter(); } function _nonReentrantBefore() private { // On the first call to nonReentrant, _status will be _NOT_ENTERED require(_status != _ENTERED, "ReentrancyGuard: reentrant call"); // Any calls to nonReentrant after this point will fail _status = _ENTERED; } function _nonReentrantAfter() private { // By storing the original value once again, a refund is triggered (see // https://eips.ethereum.org/EIPS/eip-2200) _status = _NOT_ENTERED; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v4.8.0) (token/ERC721/IERC721.sol) pragma solidity ^0.8.0; import "../../utils/introspection/IERC165.sol"; /** * @dev Required interface of an ERC721 compliant contract. */ interface IERC721 is IERC165 { /** * @dev Emitted when `tokenId` token is transferred from `from` to `to`. */ event Transfer(address indexed from, address indexed to, uint256 indexed tokenId); /** * @dev Emitted when `owner` enables `approved` to manage the `tokenId` token. */ event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId); /** * @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets. */ event ApprovalForAll(address indexed owner, address indexed operator, bool approved); /** * @dev Returns the number of tokens in ``owner``'s account. */ function balanceOf(address owner) external view returns (uint256 balance); /** * @dev Returns the owner of the `tokenId` token. * * Requirements: * * - `tokenId` must exist. */ function ownerOf(uint256 tokenId) external view returns (address owner); /** * @dev Safely transfers `tokenId` token from `from` to `to`. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must exist and be owned by `from`. * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}. * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer. * * Emits a {Transfer} event. */ function safeTransferFrom( address from, address to, uint256 tokenId, bytes calldata data ) external; /** * @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients * are aware of the ERC721 protocol to prevent tokens from being forever locked. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must exist and be owned by `from`. * - If the caller is not `from`, it must have been allowed to move this token by either {approve} or {setApprovalForAll}. * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer. * * Emits a {Transfer} event. */ function safeTransferFrom( address from, address to, uint256 tokenId ) external; /** * @dev Transfers `tokenId` token from `from` to `to`. * * WARNING: Note that the caller is responsible to confirm that the recipient is capable of receiving ERC721 * or else they may be permanently lost. Usage of {safeTransferFrom} prevents loss, though the caller must * understand this adds an external call which potentially creates a reentrancy vulnerability. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must be owned by `from`. * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}. * * Emits a {Transfer} event. */ function transferFrom( address from, address to, uint256 tokenId ) external; /** * @dev Gives permission to `to` to transfer `tokenId` token to another account. * The approval is cleared when the token is transferred. * * Only a single account can be approved at a time, so approving the zero address clears previous approvals. * * Requirements: * * - The caller must own the token or be an approved operator. * - `tokenId` must exist. * * Emits an {Approval} event. */ function approve(address to, uint256 tokenId) external; /** * @dev Approve or remove `operator` as an operator for the caller. * Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller. * * Requirements: * * - The `operator` cannot be the caller. * * Emits an {ApprovalForAll} event. */ function setApprovalForAll(address operator, bool _approved) external; /** * @dev Returns the account approved for `tokenId` token. * * Requirements: * * - `tokenId` must exist. */ function getApproved(uint256 tokenId) external view returns (address operator); /** * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`. * * See {setApprovalForAll} */ function isApprovedForAll(address owner, address operator) external view returns (bool); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.23; /// @title IDungeonGame /// @notice Interface for core dungeon game mechanics and progression interface IDungeonGame { /// @notice Structure for dungeon room state struct RoomState { address collection; uint256 tokenId; uint256 entryIndex; // Used for ordering characters uint256 currentHp; uint256 currentAttack; uint256 currentSpeed; bool isOccupied; } /// @notice Structure for encounter results struct EncounterResult { int256 hpChange; int256 attackChange; int256 speedChange; uint256 xpGained; bool survived; string encounterDescription; uint256 roomNumber; } /// @notice Event emitted when an encounter is completed event EncounterCompleted( address indexed collection, uint256 indexed tokenId, uint256 roomNumber, uint256 xpGained, bool survived, string encounterDescription ); /// @notice Event emitted when a dungeon run is completed event DungeonCompleted( address indexed collection, uint256 indexed tokenId ); /// @notice Add a new character to the dungeon queue /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function addCharacterToDungeon(address collection, uint256 tokenId) external; /// @notice Get the state of a specific room /// @param roomNumber Room number to query /// @return RoomState Current state of the room function getRoomState(uint256 roomNumber) external view returns (RoomState memory); /// @notice Get all active room states /// @return RoomState[] Array of all room states function getAllRoomStates() external view returns (RoomState[] memory); /// @notice Get the room number where a character is located /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return uint256 Room number, 0 if not in dungeon function getCharacterRoom(address collection, uint256 tokenId) external view returns (uint256); /// @notice Get the total number of rooms in the dungeon /// @return uint256 Number of rooms (16) function getTotalRooms() external pure returns (uint256); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.23; /// @title IDungeonEntry /// @notice Interface for managing dungeon entry and run initialization interface IDungeonEntry { /// @notice Structure for active dungeon run state struct DungeonRun { uint256 currentHp; uint256 currentAttack; uint256 currentSpeed; uint256 currentRoom; uint256 startTime; bool isActive; } /// @notice Event emitted when a dungeon run is started event DungeonRunStarted( address indexed collection, uint256 indexed tokenId, address indexed player, uint256 entryFee ); /// @notice Event emitted when a dungeon run is ended event DungeonRunEnded( address indexed collection, uint256 indexed tokenId, bool success ); /// @notice Start a new dungeon run for an NFT /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function startDungeonRun(address collection, uint256 tokenId) external payable; /// @notice End an active dungeon run (called by DungeonGame) /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @param success Whether the run was successful function endDungeonRun(address collection, uint256 tokenId, bool success) external; /// @notice Get the current dungeon run state for an NFT /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return DungeonRun struct containing current run state function getCurrentRun(address collection, uint256 tokenId) external view returns (DungeonRun memory); /// @notice Check if an NFT has an active dungeon run /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return bool True if NFT has an active run function hasActiveRun(address collection, uint256 tokenId) external view returns (bool); /// @notice Get the current entry fee for dungeon runs /// @return uint256 Current entry fee in wei function getEntryFee() external view returns (uint256); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.23; /// @title INFTStats /// @notice Interface for managing individual NFT stats and progression interface INFTStats { /// @notice Structure for NFT permanent stats struct NFTStatsData { uint256 hp; uint256 attack; uint256 speed; uint256 level; uint256 currentXP; uint256 xpToNextLevel; uint256 dungeonRuns; uint256 successfulRuns; uint256 roomsCleared; bool initialized; } /// @notice Event emitted when an NFT's stats are initialized event StatsInitialized(address indexed collection, uint256 indexed tokenId, uint256 hp, uint256 attack, uint256 speed); /// @notice Event emitted when an NFT's stats are boosted event StatsBoosted(address indexed collection, uint256 indexed tokenId, uint256 newHp, uint256 newAttack, uint256 newSpeed); /// @notice Event emitted when XP is gained event XPGained(address indexed collection, uint256 indexed tokenId, uint256 xpGained, uint256 newTotalXP); /// @notice Event emitted when a level up occurs event LevelUp(address indexed collection, uint256 indexed tokenId, uint256 newLevel, uint256 newHp, uint256 newAttack, uint256 newSpeed); /// @notice Event emitted when a run is recorded event RunRecorded(address indexed collection, uint256 indexed tokenId, bool success, uint256 roomsCleared, uint256 xpGained); /// @notice Initialize stats for an NFT based on its collection's base stats /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function initializeStats(address collection, uint256 tokenId) external; /// @notice Award XP for dungeon progress /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @param xpAmount Amount of XP to award /// @param roomsCleared Number of rooms cleared in this run function awardXP( address collection, uint256 tokenId, uint256 xpAmount, uint256 roomsCleared ) external; /// @notice Calculate XP required for next level /// @param currentLevel Current level of the NFT /// @return uint256 XP required for next level function getXPForNextLevel(uint256 currentLevel) external pure returns (uint256); /// @notice Get the stat increases for a level up /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return hpIncrease Amount HP increases /// @return attackIncrease Amount Attack increases /// @return speedIncrease Amount Speed increases function getLevelUpStats( address collection, uint256 tokenId ) external view returns ( uint256 hpIncrease, uint256 attackIncrease, uint256 speedIncrease ); /// @notice Record a dungeon run attempt /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @param success Whether the run was successful function recordRun(address collection, uint256 tokenId, bool success) external; /// @notice Get current stats for an NFT /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return NFTStatsData struct containing current stats function getStats(address collection, uint256 tokenId) external view returns (NFTStatsData memory); /// @notice Check if an NFT has been initialized /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return bool True if NFT has been initialized function isInitialized(address collection, uint256 tokenId) external view returns (bool); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.23; /// @title IPrizePool /// @notice Interface for managing dungeon rewards and prize distribution interface IPrizePool { /// @notice Event emitted when entry fee is deposited event EntryFeeDeposited(address indexed collection, uint256 indexed tokenId, uint256 amount); /// @notice Event emitted when reward is claimed event RewardClaimed(address indexed collection, uint256 indexed tokenId, address indexed recipient, uint256 amount); /// @notice Event emitted when prize pool parameters are updated event PrizePoolParametersUpdated(uint256 entryFee, uint256 winnerShare); /// @notice Deposit entry fee for a dungeon run function depositEntryFee() external payable; /// @notice Register a winner and immediately transfer their prize /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function registerWinner(address collection, uint256 tokenId) external; /// @notice Get current prize pool amount /// @return uint256 Current prize pool amount function getCurrentPrizePool() external view returns (uint256); /// @notice Gets the current entry fee /// @return uint256 Current entry fee function getEntryFee() external view returns (uint256); /// @notice Gets total entry fees collected /// @return uint256 Total entry fees function getTotalEntryFees() external view returns (uint256); /// @notice Gets total prizes paid out /// @return uint256 Total prizes paid function getTotalPrizesPaid() external view returns (uint256); /// @notice Gets current treasury balance /// @return uint256 Current treasury balance function getTreasuryBalance() external view returns (uint256); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.23; import "../interfaces/IDungeonGame.sol"; /// @title EncounterLibrary /// @notice Library for generating and processing dungeon encounters library EncounterLibrary { // Encounter types enum EncounterType { Combat, // Standard combat encounter Trap, // Environmental hazard Blessing, // Positive encounter Elite, // Stronger combat encounter Boss // Room 16 boss encounter } // Encounter definition struct Encounter { EncounterType encounterType; uint256 difficulty; // 1-100 scale int256 baseHpChange; // Base HP modification int256 baseAttackMod; // Temporary attack modification int256 baseSpeedMod; // Temporary speed modification uint256 baseXp; // Base XP reward string description; // Encounter description } // Constants for encounter generation uint256 private constant BASE_DIFFICULTY_PER_ROOM = 6; // ~100 difficulty by room 16 uint256 private constant ELITE_CHANCE = 15; // 15% chance for elite encounter uint256 private constant BLESSING_CHANCE = 10; // 10% chance for blessing uint256 private constant TRAP_CHANCE = 20; // 20% chance for trap // Constants for encounter effects uint256 private constant BASE_DAMAGE = 20; uint256 private constant ELITE_DAMAGE_MULTIPLIER = 2; uint256 private constant BOSS_DAMAGE_MULTIPLIER = 3; int256 private constant MAX_STAT_MODIFICATION = 50; // Maximum temporary stat change /// @notice Generate an encounter for a specific room /// @param roomNumber Current room number (1-16) /// @param randomness Random number for encounter generation /// @return Encounter struct with encounter details function generateEncounter( uint256 roomNumber, uint256 randomness ) internal pure returns (Encounter memory) { require(roomNumber > 0 && roomNumber <= 16, "Invalid room number"); // Room 16 is always a boss encounter if (roomNumber == 16) { return _generateBossEncounter(); } // Use randomness to determine encounter type uint256 encounterRoll = randomness % 100; // Scale difficulty with room number uint256 difficulty = BASE_DIFFICULTY_PER_ROOM * roomNumber; // Select encounter type based on roll if (encounterRoll < BLESSING_CHANCE) { return _generateBlessing(roomNumber, difficulty); } else if (encounterRoll < BLESSING_CHANCE + TRAP_CHANCE) { return _generateTrap(roomNumber, difficulty); } else if (encounterRoll < BLESSING_CHANCE + TRAP_CHANCE + ELITE_CHANCE) { return _generateEliteEncounter(roomNumber, difficulty); } else { return _generateCombatEncounter(roomNumber, difficulty); } } /// @notice Process an encounter for a character /// @param encounter The encounter to process /// @param characterStats Current character stats /// @return IDungeonGame.EncounterResult Result of the encounter function processEncounter( Encounter memory encounter, IDungeonGame.RoomState memory characterStats ) internal pure returns (IDungeonGame.EncounterResult memory) { // Calculate final HP change based on character stats int256 hpChange = _calculateHpChange(encounter, characterStats); // Determine if character survived bool survived = (int256(characterStats.currentHp) + hpChange) > 0; // Calculate XP (partial XP if failed) uint256 xpGained = survived ? encounter.baseXp : encounter.baseXp / 2; return IDungeonGame.EncounterResult({ hpChange: hpChange, attackChange: encounter.baseAttackMod, speedChange: encounter.baseSpeedMod, xpGained: xpGained, survived: survived, encounterDescription: encounter.description, roomNumber: 0 // Set by DungeonGame }); } // Internal encounter generation functions function _generateCombatEncounter( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { int256 damage = -int256(BASE_DAMAGE + (difficulty / 2)); return Encounter({ encounterType: EncounterType.Combat, difficulty: difficulty, baseHpChange: damage, baseAttackMod: 0, baseSpeedMod: 0, baseXp: 100 + (roomNumber * 10), description: "A hostile enemy appears!" }); } function _generateEliteEncounter( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { int256 damage = -int256((BASE_DAMAGE + (difficulty / 2)) * ELITE_DAMAGE_MULTIPLIER); return Encounter({ encounterType: EncounterType.Elite, difficulty: difficulty, baseHpChange: damage, baseAttackMod: int256(MAX_STAT_MODIFICATION / 2), baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 4), baseXp: (150 + (roomNumber * 15)), description: "An elite enemy blocks your path!" }); } function _generateBossEncounter() private pure returns (Encounter memory) { return Encounter({ encounterType: EncounterType.Boss, difficulty: 100, baseHpChange: -int256(BASE_DAMAGE * BOSS_DAMAGE_MULTIPLIER), baseAttackMod: -int256(MAX_STAT_MODIFICATION), baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 2), baseXp: 1000, description: "The dungeon boss emerges!" }); } function _generateBlessing( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { return Encounter({ encounterType: EncounterType.Blessing, difficulty: difficulty, baseHpChange: int256(BASE_DAMAGE), baseAttackMod: int256(MAX_STAT_MODIFICATION / 2), baseSpeedMod: int256(MAX_STAT_MODIFICATION / 2), baseXp: 50 + (roomNumber * 5), description: "You discover a magical blessing!" }); } function _generateTrap( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { return Encounter({ encounterType: EncounterType.Trap, difficulty: difficulty, baseHpChange: -int256(BASE_DAMAGE / 2), baseAttackMod: -int256(MAX_STAT_MODIFICATION / 4), baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 4), baseXp: 75 + (roomNumber * 7), description: "You triggered a trap!" }); } // Internal helper functions function _calculateHpChange( Encounter memory encounter, IDungeonGame.RoomState memory characterStats ) private pure returns (int256) { // Base damage int256 hpChange = encounter.baseHpChange; // Modify based on character stats if (encounter.encounterType == EncounterType.Combat || encounter.encounterType == EncounterType.Elite || encounter.encounterType == EncounterType.Boss) { // Higher attack reduces damage taken uint256 attackMitigation = characterStats.currentAttack / 10; // Higher speed increases chance to dodge uint256 speedMitigation = characterStats.currentSpeed / 20; hpChange += int256(attackMitigation + speedMitigation); } return hpChange; } }
// SPDX-License-Identifier: Apache 2 pragma solidity ^0.8.0; import "./EntropyEvents.sol"; interface IEntropy is EntropyEvents { // Register msg.sender as a randomness provider. The arguments are the provider's configuration parameters // and initial commitment. Re-registering the same provider rotates the provider's commitment (and updates // the feeInWei). // // chainLength is the number of values in the hash chain *including* the commitment, that is, chainLength >= 1. function register( uint128 feeInWei, bytes32 commitment, bytes calldata commitmentMetadata, uint64 chainLength, bytes calldata uri ) external; // Withdraw a portion of the accumulated fees for the provider msg.sender. // Calling this function will transfer `amount` wei to the caller (provided that they have accrued a sufficient // balance of fees in the contract). function withdraw(uint128 amount) external; // Withdraw a portion of the accumulated fees for provider. The msg.sender must be the fee manager for this provider. // Calling this function will transfer `amount` wei to the caller (provided that they have accrued a sufficient // balance of fees in the contract). function withdrawAsFeeManager(address provider, uint128 amount) external; // As a user, request a random number from `provider`. Prior to calling this method, the user should // generate a random number x and keep it secret. The user should then compute hash(x) and pass that // as the userCommitment argument. (You may call the constructUserCommitment method to compute the hash.) // // This method returns a sequence number. The user should pass this sequence number to // their chosen provider (the exact method for doing so will depend on the provider) to retrieve the provider's // number. The user should then call fulfillRequest to construct the final random number. // // This method will revert unless the caller provides a sufficient fee (at least getFee(provider)) as msg.value. // Note that excess value is *not* refunded to the caller. function request( address provider, bytes32 userCommitment, bool useBlockHash ) external payable returns (uint64 assignedSequenceNumber); // Request a random number. The method expects the provider address and a secret random number // in the arguments. It returns a sequence number. // // The address calling this function should be a contract that inherits from the IEntropyConsumer interface. // The `entropyCallback` method on that interface will receive a callback with the generated random number. // // This method will revert unless the caller provides a sufficient fee (at least getFee(provider)) as msg.value. // Note that excess value is *not* refunded to the caller. function requestWithCallback( address provider, bytes32 userRandomNumber ) external payable returns (uint64 assignedSequenceNumber); // Fulfill a request for a random number. This method validates the provided userRandomness and provider's proof // against the corresponding commitments in the in-flight request. If both values are validated, this function returns // the corresponding random number. // // Note that this function can only be called once per in-flight request. Calling this function deletes the stored // request information (so that the contract doesn't use a linear amount of storage in the number of requests). // If you need to use the returned random number more than once, you are responsible for storing it. function reveal( address provider, uint64 sequenceNumber, bytes32 userRevelation, bytes32 providerRevelation ) external returns (bytes32 randomNumber); // Fulfill a request for a random number. This method validates the provided userRandomness // and provider's revelation against the corresponding commitment in the in-flight request. If both values are validated // and the requestor address is a contract address, this function calls the requester's entropyCallback method with the // sequence number, provider address and the random number as arguments. Else if the requestor is an EOA, it won't call it. // // Note that this function can only be called once per in-flight request. Calling this function deletes the stored // request information (so that the contract doesn't use a linear amount of storage in the number of requests). // If you need to use the returned random number more than once, you are responsible for storing it. // // Anyone can call this method to fulfill a request, but the callback will only be made to the original requester. function revealWithCallback( address provider, uint64 sequenceNumber, bytes32 userRandomNumber, bytes32 providerRevelation ) external; function getProviderInfo( address provider ) external view returns (EntropyStructs.ProviderInfo memory info); function getDefaultProvider() external view returns (address provider); function getRequest( address provider, uint64 sequenceNumber ) external view returns (EntropyStructs.Request memory req); function getFee(address provider) external view returns (uint128 feeAmount); function getAccruedPythFees() external view returns (uint128 accruedPythFeesInWei); function setProviderFee(uint128 newFeeInWei) external; function setProviderFeeAsFeeManager( address provider, uint128 newFeeInWei ) external; function setProviderUri(bytes calldata newUri) external; // Set manager as the fee manager for the provider msg.sender. // After calling this function, manager will be able to set the provider's fees and withdraw them. // Only one address can be the fee manager for a provider at a time -- calling this function again with a new value // will override the previous value. Call this function with the all-zero address to disable the fee manager role. function setFeeManager(address manager) external; function constructUserCommitment( bytes32 userRandomness ) external pure returns (bytes32 userCommitment); function combineRandomValues( bytes32 userRandomness, bytes32 providerRandomness, bytes32 blockHash ) external pure returns (bytes32 combinedRandomness); }
// SPDX-License-Identifier: Apache 2 pragma solidity ^0.8.0; abstract contract IEntropyConsumer { // This method is called by Entropy to provide the random number to the consumer. // It asserts that the msg.sender is the Entropy contract. It is not meant to be // override by the consumer. function _entropyCallback( uint64 sequence, address provider, bytes32 randomNumber ) external { address entropy = getEntropy(); require(entropy != address(0), "Entropy address not set"); require(msg.sender == entropy, "Only Entropy can call this function"); entropyCallback(sequence, provider, randomNumber); } // getEntropy returns Entropy contract address. The method is being used to check that the // callback is indeed from Entropy contract. The consumer is expected to implement this method. // Entropy address can be found here - https://docs.pyth.network/entropy/contract-addresses function getEntropy() internal view virtual returns (address); // This method is expected to be implemented by the consumer to handle the random number. // It will be called by _entropyCallback after _entropyCallback ensures that the call is // indeed from Entropy contract. function entropyCallback( uint64 sequence, address provider, bytes32 randomNumber ) internal virtual; }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts v4.4.1 (utils/Context.sol) pragma solidity ^0.8.0; /** * @dev Provides information about the current execution context, including the * sender of the transaction and its data. While these are generally available * via msg.sender and msg.data, they should not be accessed in such a direct * manner, since when dealing with meta-transactions the account sending and * paying for execution may not be the actual sender (as far as an application * is concerned). * * This contract is only required for intermediate, library-like contracts. */ abstract contract Context { function _msgSender() internal view virtual returns (address) { return msg.sender; } function _msgData() internal view virtual returns (bytes calldata) { return msg.data; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol) pragma solidity ^0.8.0; /** * @dev Interface of the ERC165 standard, as defined in the * https://eips.ethereum.org/EIPS/eip-165[EIP]. * * Implementers can declare support of contract interfaces, which can then be * queried by others ({ERC165Checker}). * * For an implementation, see {ERC165}. */ interface IERC165 { /** * @dev Returns true if this contract implements the interface defined by * `interfaceId`. See the corresponding * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section] * to learn more about how these ids are created. * * This function call must use less than 30 000 gas. */ function supportsInterface(bytes4 interfaceId) external view returns (bool); }
// SPDX-License-Identifier: Apache-2.0 pragma solidity ^0.8.0; import "./EntropyStructs.sol"; interface EntropyEvents { event Registered(EntropyStructs.ProviderInfo provider); event Requested(EntropyStructs.Request request); event RequestedWithCallback( address indexed provider, address indexed requestor, uint64 indexed sequenceNumber, bytes32 userRandomNumber, EntropyStructs.Request request ); event Revealed( EntropyStructs.Request request, bytes32 userRevelation, bytes32 providerRevelation, bytes32 blockHash, bytes32 randomNumber ); event RevealedWithCallback( EntropyStructs.Request request, bytes32 userRandomNumber, bytes32 providerRevelation, bytes32 randomNumber ); event ProviderFeeUpdated(address provider, uint128 oldFee, uint128 newFee); event ProviderUriUpdated(address provider, bytes oldUri, bytes newUri); event ProviderFeeManagerUpdated( address provider, address oldFeeManager, address newFeeManager ); event Withdrawal( address provider, address recipient, uint128 withdrawnAmount ); }
// SPDX-License-Identifier: Apache 2 pragma solidity ^0.8.0; contract EntropyStructs { struct ProviderInfo { uint128 feeInWei; uint128 accruedFeesInWei; // The commitment that the provider posted to the blockchain, and the sequence number // where they committed to this. This value is not advanced after the provider commits, // and instead is stored to help providers track where they are in the hash chain. bytes32 originalCommitment; uint64 originalCommitmentSequenceNumber; // Metadata for the current commitment. Providers may optionally use this field to help // manage rotations (i.e., to pick the sequence number from the correct hash chain). bytes commitmentMetadata; // Optional URI where clients can retrieve revelations for the provider. // Client SDKs can use this field to automatically determine how to retrieve random values for each provider. // TODO: specify the API that must be implemented at this URI bytes uri; // The first sequence number that is *not* included in the current commitment (i.e., an exclusive end index). // The contract maintains the invariant that sequenceNumber <= endSequenceNumber. // If sequenceNumber == endSequenceNumber, the provider must rotate their commitment to add additional random values. uint64 endSequenceNumber; // The sequence number that will be assigned to the next inbound user request. uint64 sequenceNumber; // The current commitment represents an index/value in the provider's hash chain. // These values are used to verify requests for future sequence numbers. Note that // currentCommitmentSequenceNumber < sequenceNumber. // // The currentCommitment advances forward through the provider's hash chain as values // are revealed on-chain. bytes32 currentCommitment; uint64 currentCommitmentSequenceNumber; // An address that is authorized to set / withdraw fees on behalf of this provider. address feeManager; } struct Request { // Storage slot 1 // address provider; uint64 sequenceNumber; // The number of hashes required to verify the provider revelation. uint32 numHashes; // Storage slot 2 // // The commitment is keccak256(userCommitment, providerCommitment). Storing the hash instead of both saves 20k gas by // eliminating 1 store. bytes32 commitment; // Storage slot 3 // // The number of the block where this request was created. // Note that we're using a uint64 such that we have an additional space for an address and other fields in // this storage slot. Although block.number returns a uint256, 64 bits should be plenty to index all of the // blocks ever generated. uint64 blockNumber; // The address that requested this random number. address requester; // If true, incorporate the blockhash of blockNumber into the generated random value. bool useBlockhash; // If true, the requester will be called back with the generated random value. bool isRequestWithCallback; // There are 2 remaining bytes of free space in this slot. } }
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Contract Security Audit
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Contract ABI
API[{"inputs":[{"internalType":"address","name":"_dungeonEntry","type":"address"},{"internalType":"address","name":"_nftStats","type":"address"},{"internalType":"address","name":"_prizePool","type":"address"},{"internalType":"address","name":"_entropy","type":"address"}],"stateMutability":"nonpayable","type":"constructor"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"collection","type":"address"},{"indexed":true,"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"DungeonCompleted","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"collection","type":"address"},{"indexed":true,"internalType":"uint256","name":"tokenId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"roomNumber","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"xpGained","type":"uint256"},{"indexed":false,"internalType":"bool","name":"survived","type":"bool"},{"indexed":false,"internalType":"string","name":"encounterDescription","type":"string"}],"name":"EncounterCompleted","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"uint256","name":"requestId","type":"uint256"}],"name":"EntropyFulfilled","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"uint256","name":"requestId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"fee","type":"uint256"}],"name":"EntropyRequested","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"owner","type":"address"},{"indexed":false,"internalType":"uint256","name":"amount","type":"uint256"}],"name":"FeesWithdrawn","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"previousOwner","type":"address"},{"indexed":true,"internalType":"address","name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"inputs":[{"internalType":"uint64","name":"sequence","type":"uint64"},{"internalType":"address","name":"provider","type":"address"},{"internalType":"bytes32","name":"randomNumber","type":"bytes32"}],"name":"_entropyCallback","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"addCharacterToDungeon","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"dungeonEntry","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"entropy","outputs":[{"internalType":"contract IEntropy","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getAllRoomStates","outputs":[{"components":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"},{"internalType":"uint256","name":"entryIndex","type":"uint256"},{"internalType":"uint256","name":"currentHp","type":"uint256"},{"internalType":"uint256","name":"currentAttack","type":"uint256"},{"internalType":"uint256","name":"currentSpeed","type":"uint256"},{"internalType":"bool","name":"isOccupied","type":"bool"}],"internalType":"struct IDungeonGame.RoomState[]","name":"","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"getCharacterRoom","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"roomNumber","type":"uint256"}],"name":"getRoomState","outputs":[{"components":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"},{"internalType":"uint256","name":"entryIndex","type":"uint256"},{"internalType":"uint256","name":"currentHp","type":"uint256"},{"internalType":"uint256","name":"currentAttack","type":"uint256"},{"internalType":"uint256","name":"currentSpeed","type":"uint256"},{"internalType":"bool","name":"isOccupied","type":"bool"}],"internalType":"struct IDungeonGame.RoomState","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getTotalRooms","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"pure","type":"function"},{"inputs":[],"name":"nftStats","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"owner","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"prizePool","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"renounceOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"withdrawFees","outputs":[],"stateMutability":"nonpayable","type":"function"},{"stateMutability":"payable","type":"receive"}]
Contract Creation Code
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Deployed Bytecode
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Constructor Arguments (ABI-Encoded and is the last bytes of the Contract Creation Code above)
000000000000000000000000984093058583d9ecbea64112f171055b0fa8ddc2000000000000000000000000923325c7b01ac1cbf4ae87af0856c78bfbc4918400000000000000000000000021ed0d32100a30710fe3f501c8f9e7be5ba408c300000000000000000000000036825bf3fbdf5a29e2d5148bfe7dcf7b5639e320
-----Decoded View---------------
Arg [0] : _dungeonEntry (address): 0x984093058583D9ecbeA64112f171055b0FA8Ddc2
Arg [1] : _nftStats (address): 0x923325C7B01AC1cbF4AE87aF0856C78bfbc49184
Arg [2] : _prizePool (address): 0x21eD0d32100A30710FE3f501C8f9e7bE5bA408C3
Arg [3] : _entropy (address): 0x36825bf3Fbdf5a29E2d5148bfe7Dcf7B5639e320
-----Encoded View---------------
4 Constructor Arguments found :
Arg [0] : 000000000000000000000000984093058583d9ecbea64112f171055b0fa8ddc2
Arg [1] : 000000000000000000000000923325c7b01ac1cbf4ae87af0856c78bfbc49184
Arg [2] : 00000000000000000000000021ed0d32100a30710fe3f501c8f9e7be5ba408c3
Arg [3] : 00000000000000000000000036825bf3fbdf5a29e2d5148bfe7dcf7b5639e320
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Multichain Portfolio | 31 Chains
Chain | Token | Portfolio % | Price | Amount | Value |
---|---|---|---|---|---|
APE | 100.00% | $0.50026 | 0.0634 | $0.031714 |
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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.