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Contract Name:
DungeonGame

Contract Source Code:

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/security/ReentrancyGuard.sol";
import "@openzeppelin/contracts/token/ERC721/IERC721.sol";
import "./interfaces/IDungeonGame.sol";
import "./interfaces/IDungeonEntry.sol";
import "./interfaces/INFTStats.sol";
import "./interfaces/IPrizePool.sol";
import "./libraries/EncounterLibrary.sol";

import {IEntropy} from "@pythnetwork/entropy-sdk-solidity/IEntropy.sol";
import {IEntropyConsumer} from "@pythnetwork/entropy-sdk-solidity/IEntropyConsumer.sol";

/// @title DungeonGame
/// @notice Core game logic for dungeon runs and encounters
contract DungeonGame is IDungeonGame, IEntropyConsumer, Ownable, ReentrancyGuard {
    // Events
    event EntropyRequested(uint256 indexed requestId, uint256 fee);
    event EntropyFulfilled(uint256 indexed requestId);
    event FeesWithdrawn(address indexed owner, uint256 amount);
    
    // Allow contract to receive native currency (for Pyth refunds)
    receive() external payable {}
    
    // Constants
    uint256 private constant ROOMS = 16;
    uint256 private constant BASE_XP = 100;
    uint256 private constant COMPLETION_BONUS = 500;

    address public constant ENTROPY_PROVIDER = 0x52DeaA1c84233F7bb8C8A45baeDE41091c616506; // ApeChain Pyth Entropy
    
    IEntropy public immutable entropy;
    
    // Mapping to store pending encounters
    mapping(uint64 => PendingEncounter) private pendingEncounters;
    
    // Struct to store encounter data while waiting for randomness
    struct PendingEncounter {
        uint256 roomNumber;
        address collection;
        uint256 tokenId;
        bool isValid;
        bytes32 randomSeed;
    }

    // Struct to store character state
    struct Character {
        uint256 currentHp;
        uint256 currentAttack;
        uint256 currentSpeed;
        uint256 roomNumber;
        uint256 entryTime;
        bool isActive;
    }
    
    // Core contract references
    address public immutable dungeonEntry;
    address public immutable nftStats;
    address public immutable prizePool;

    // Room state
    mapping(uint256 => RoomState) private rooms;
    uint256 private currentRoom;

    // Character state
    mapping(address => mapping(uint256 => Character)) private characters;
    mapping(uint256 => address) private roomToCharacter;
    mapping(address => mapping(uint256 => uint256)) private characterToRoom;
    mapping(address => mapping(uint256 => bool)) private completedRuns;

    constructor(
        address _dungeonEntry,
        address _nftStats,
        address _prizePool,
        address _entropy
    ) {
        require(_dungeonEntry != address(0), "Invalid DungeonEntry address");
        require(_nftStats != address(0), "Invalid NFTStats address");
        require(_prizePool != address(0), "Invalid PrizePool address");
        require(_entropy != address(0), "Invalid entropy address");

        dungeonEntry = _dungeonEntry;
        nftStats = _nftStats;
        prizePool = _prizePool;
        entropy = IEntropy(_entropy);
    }

    /// @notice Progress all characters in the dungeon by one room
    function progressAllCharacters() external returns (EncounterResult[] memory) {
        // Count active characters to size our return array
        uint256 activeCount = 0;
        for (uint256 i = 1; i <= ROOMS; i++) {
            if (rooms[i].isOccupied) activeCount++;
        }
        
        EncounterResult[] memory results = new EncounterResult[](activeCount);
        uint256 resultIndex = 0;
        
        // Process rooms from last to first to avoid overwriting
        for (uint256 i = ROOMS; i >= 1; i--) {
            if (!rooms[i].isOccupied) continue;
            
            address collection = rooms[i].collection;
            uint256 tokenId = rooms[i].tokenId;
            
            // Process encounter for current room
            EncounterResult memory result = _processEncounter(i, collection, tokenId);
            results[resultIndex] = result;
            resultIndex++;
            
            // If character survived, move them forward
            if (result.survived) {
                if (i == ROOMS) {
                    // Character completed the dungeon
                    _handleDungeonCompletion(collection, tokenId);
                } else {
                    // Move character to next room
                    _moveCharacter(i, i + 1, collection, tokenId);
                }
            } else {
                // Remove failed character
                _removeCharacter(i, collection, tokenId, false);
            }
        }
        
        return results;
    }

    /// @notice Add a new character to the dungeon queue
    function addCharacterToDungeon(
        address collection,
        uint256 tokenId
    ) external {
        require(msg.sender == address(dungeonEntry), "Only DungeonEntry can add characters");
        
        // Get NFT stats
        INFTStats.NFTStatsData memory stats = INFTStats(nftStats).getStats(collection, tokenId);
        
        // Push all characters forward one room, starting from the last room
        for (uint256 i = ROOMS; i > 1; i--) {
            if (rooms[i-1].isOccupied) {
                address prevCollection = rooms[i-1].collection;
                uint256 prevTokenId = rooms[i-1].tokenId;
                
                // Process encounter for the character being moved
                EncounterResult memory result = _processEncounter(i, prevCollection, prevTokenId);
                
                // Only move if they survived the encounter
                if (result.survived) {
                    if (i == ROOMS) {
                        // Character completed the dungeon
                        _handleDungeonCompletion(prevCollection, prevTokenId);
                    } else {
                        // Move character to next room
                        _moveCharacter(i-1, i, prevCollection, prevTokenId);
                    }
                } else {
                    // Remove failed character
                    _removeCharacter(i-1, prevCollection, prevTokenId, false);
                }
            }
        }
        
        // Place new character in room 1
        rooms[1] = RoomState({
            collection: collection,
            tokenId: tokenId,
            entryIndex: block.timestamp,
            currentHp: stats.hp,
            currentAttack: stats.attack,
            currentSpeed: stats.speed,
            isOccupied: true
        });
        
        characterToRoom[collection][tokenId] = 1;
    }

    /// @notice Claim rewards for a successful dungeon run
    function claimRewards(address collection, uint256 tokenId) external {
        require(completedRuns[collection][tokenId], "No completed run found");
        require(msg.sender == IERC721(collection).ownerOf(tokenId), "Not token owner");
        
        // Reset completion status and let prize pool handle the reward
        completedRuns[collection][tokenId] = false;
        IPrizePool(prizePool).claimPrize(collection, tokenId);
    }

    /// @notice Get the state of a specific room
    function getRoomState(uint256 roomNumber) external view returns (RoomState memory) {
        require(roomNumber > 0 && roomNumber <= ROOMS, "Invalid room number");
        return rooms[roomNumber];
    }

    /// @notice Get all active room states
    function getAllRoomStates() external view returns (RoomState[] memory) {
        RoomState[] memory allRooms = new RoomState[](ROOMS);
        for (uint256 i = 1; i <= ROOMS; i++) {
            allRooms[i-1] = rooms[i];
        }
        return allRooms;
    }

    /// @notice Get the room number where a character is located
    function getCharacterRoom(
        address collection,
        uint256 tokenId
    ) external view returns (uint256) {
        return characterToRoom[collection][tokenId];
    }

    /// @notice Get the total number of rooms in the dungeon
    function getTotalRooms() external pure returns (uint256) {
        return ROOMS;
    }

    /// @notice Check if a character has completed the dungeon
    function isDungeonCompleted(
        address collection,
        uint256 tokenId
    ) external view returns (bool) {
        return completedRuns[collection][tokenId];
    }

    // Internal helper functions

    function _processEncounter(
        uint256 roomNumber,
        address collection,
        uint256 tokenId
    ) internal returns (EncounterResult memory) {
        // Generate user seed from encounter data
        bytes32 userSeed = keccak256(abi.encodePacked(roomNumber, collection, tokenId, block.timestamp));
        
        // Get fee from entropy provider
        uint256 fee = entropy.getFee(ENTROPY_PROVIDER);
        
        // Request entropy with callback
        uint64 sequenceNumber = entropy.requestWithCallback{value: fee}(
            ENTROPY_PROVIDER,
            userSeed
        );
        
        // Store pending encounter
        pendingEncounters[sequenceNumber] = PendingEncounter({
            roomNumber: roomNumber,
            collection: collection,
            tokenId: tokenId,
            isValid: true,
            randomSeed: userSeed
        });
        
        emit EntropyRequested(sequenceNumber, fee);
        
        // Return placeholder result while waiting for entropy
        return EncounterResult({
            roomNumber: roomNumber,
            survived: true,
            hpChange: 0,
            attackChange: 0,
            speedChange: 0,
            xpGained: 0,
            encounterDescription: ""
        });
    }

    /// @notice Callback function for Pyth entropy
    function entropyCallback(
        uint64 sequenceNumber,
        address provider,
        bytes32 randomNumber
    ) internal override {
        require(msg.sender == address(entropy), "Only entropy contract");
        require(provider == ENTROPY_PROVIDER, "Invalid provider");
        
        PendingEncounter memory pending = pendingEncounters[sequenceNumber];
        require(pending.isValid, "Invalid sequence number");
        
        // Process encounter with received entropy
        _processEncounterWithEntropy(
            pending.roomNumber,
            pending.collection,
            pending.tokenId,
            randomNumber
        );
        
        // Clean up
        delete pendingEncounters[sequenceNumber];
        emit EntropyFulfilled(sequenceNumber);
    }

    /// @notice Process encounter with received entropy
    function _processEncounterWithEntropy(
        uint256 roomNumber,
        address collection,
        uint256 tokenId,
        bytes32 randomNumber
    ) internal returns (EncounterResult memory) {
        RoomState storage room = rooms[roomNumber];
        require(room.isOccupied, "Room not occupied");
        require(room.collection == collection && room.tokenId == tokenId, "Character mismatch");

        // Generate encounter using entropy
        EncounterLibrary.Encounter memory encounter = EncounterLibrary.generateEncounter(
            roomNumber,
            uint256(randomNumber)
        );

        // Process encounter
        IDungeonGame.RoomState memory characterStats = IDungeonGame.RoomState({
            collection: collection,
            tokenId: tokenId,
            entryIndex: room.entryIndex,
            currentHp: room.currentHp,
            currentAttack: room.currentAttack,
            currentSpeed: room.currentSpeed,
            isOccupied: true
        });
        
        EncounterResult memory result = EncounterLibrary.processEncounter(
            encounter,
            characterStats
        );

        // Update character stats
        if (result.survived) {
            room.currentHp = uint256(int256(room.currentHp) + result.hpChange);
            room.currentAttack = uint256(int256(room.currentAttack) + result.attackChange);
            room.currentSpeed = uint256(int256(room.currentSpeed) + result.speedChange);
            INFTStats(nftStats).awardXP(collection, tokenId, result.xpGained, 1); // 1 room cleared
        }

        return result;
    }

    /// @notice Required interface implementation
    function getEntropy() internal view override returns (address) {
        return address(entropy);
    }
   
    function _moveCharacter(
        uint256 fromRoom,
        uint256 toRoom,
        address collection,
        uint256 tokenId
    ) internal {
        require(toRoom <= ROOMS, "Invalid room number");
        require(!rooms[toRoom].isOccupied, "Destination room occupied");
        
        // Copy character state to new room
        rooms[toRoom] = rooms[fromRoom];
        rooms[toRoom].entryIndex = block.timestamp;
        
        // Clear old room
        delete rooms[fromRoom];
        
        // Update character location
        characterToRoom[collection][tokenId] = toRoom;
    }

    function _removeCharacter(
        uint256 roomNumber,
        address collection,
        uint256 tokenId,
        bool success
    ) internal {
        // Clear room state
        delete rooms[roomNumber];
        
        // Clear character location
        delete characterToRoom[collection][tokenId];
        
        // End the run in DungeonEntry
        IDungeonEntry(dungeonEntry).endDungeonRun(collection, tokenId, success);
    }

    function _handleDungeonCompletion(address collection, uint256 tokenId) internal {
        // Award completion bonus XP
        INFTStats(nftStats).awardXP(collection, tokenId, COMPLETION_BONUS, ROOMS);
        
        // Mark run as completed for reward claiming
        completedRuns[collection][tokenId] = true;
        
        // Remove character from dungeon
        _removeCharacter(ROOMS, collection, tokenId, true);
        
        // Calculate total XP gained (completion bonus only, room XP already awarded)
        emit DungeonCompleted(
            collection,
            tokenId,
            true,
            ROOMS,
            COMPLETION_BONUS,
            0 // Actual reward amount will be determined by PrizePool
        );
    }
    
    /// @notice Withdraw accumulated fees from Pyth refunds
    /// @dev Only callable by contract owner
    function withdrawFees() external onlyOwner {
        uint256 balance = address(this).balance;
        require(balance > 0, "No fees to withdraw");
        
        (bool success, ) = msg.sender.call{value: balance}("");
        require(success, "Withdrawal failed");
        
        emit FeesWithdrawn(msg.sender, balance);
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (access/Ownable.sol)

pragma solidity ^0.8.0;

import "../utils/Context.sol";

/**
 * @dev Contract module which provides a basic access control mechanism, where
 * there is an account (an owner) that can be granted exclusive access to
 * specific functions.
 *
 * By default, the owner account will be the one that deploys the contract. This
 * can later be changed with {transferOwnership}.
 *
 * This module is used through inheritance. It will make available the modifier
 * `onlyOwner`, which can be applied to your functions to restrict their use to
 * the owner.
 */
abstract contract Ownable is Context {
    address private _owner;

    event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);

    /**
     * @dev Initializes the contract setting the deployer as the initial owner.
     */
    constructor() {
        _transferOwnership(_msgSender());
    }

    /**
     * @dev Throws if called by any account other than the owner.
     */
    modifier onlyOwner() {
        _checkOwner();
        _;
    }

    /**
     * @dev Returns the address of the current owner.
     */
    function owner() public view virtual returns (address) {
        return _owner;
    }

    /**
     * @dev Throws if the sender is not the owner.
     */
    function _checkOwner() internal view virtual {
        require(owner() == _msgSender(), "Ownable: caller is not the owner");
    }

    /**
     * @dev Leaves the contract without owner. It will not be possible to call
     * `onlyOwner` functions anymore. Can only be called by the current owner.
     *
     * NOTE: Renouncing ownership will leave the contract without an owner,
     * thereby removing any functionality that is only available to the owner.
     */
    function renounceOwnership() public virtual onlyOwner {
        _transferOwnership(address(0));
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Can only be called by the current owner.
     */
    function transferOwnership(address newOwner) public virtual onlyOwner {
        require(newOwner != address(0), "Ownable: new owner is the zero address");
        _transferOwnership(newOwner);
    }

    /**
     * @dev Transfers ownership of the contract to a new account (`newOwner`).
     * Internal function without access restriction.
     */
    function _transferOwnership(address newOwner) internal virtual {
        address oldOwner = _owner;
        _owner = newOwner;
        emit OwnershipTransferred(oldOwner, newOwner);
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (security/ReentrancyGuard.sol)

pragma solidity ^0.8.0;

/**
 * @dev Contract module that helps prevent reentrant calls to a function.
 *
 * Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
 * available, which can be applied to functions to make sure there are no nested
 * (reentrant) calls to them.
 *
 * Note that because there is a single `nonReentrant` guard, functions marked as
 * `nonReentrant` may not call one another. This can be worked around by making
 * those functions `private`, and then adding `external` `nonReentrant` entry
 * points to them.
 *
 * TIP: If you would like to learn more about reentrancy and alternative ways
 * to protect against it, check out our blog post
 * https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
 */
abstract contract ReentrancyGuard {
    // Booleans are more expensive than uint256 or any type that takes up a full
    // word because each write operation emits an extra SLOAD to first read the
    // slot's contents, replace the bits taken up by the boolean, and then write
    // back. This is the compiler's defense against contract upgrades and
    // pointer aliasing, and it cannot be disabled.

    // The values being non-zero value makes deployment a bit more expensive,
    // but in exchange the refund on every call to nonReentrant will be lower in
    // amount. Since refunds are capped to a percentage of the total
    // transaction's gas, it is best to keep them low in cases like this one, to
    // increase the likelihood of the full refund coming into effect.
    uint256 private constant _NOT_ENTERED = 1;
    uint256 private constant _ENTERED = 2;

    uint256 private _status;

    constructor() {
        _status = _NOT_ENTERED;
    }

    /**
     * @dev Prevents a contract from calling itself, directly or indirectly.
     * Calling a `nonReentrant` function from another `nonReentrant`
     * function is not supported. It is possible to prevent this from happening
     * by making the `nonReentrant` function external, and making it call a
     * `private` function that does the actual work.
     */
    modifier nonReentrant() {
        _nonReentrantBefore();
        _;
        _nonReentrantAfter();
    }

    function _nonReentrantBefore() private {
        // On the first call to nonReentrant, _status will be _NOT_ENTERED
        require(_status != _ENTERED, "ReentrancyGuard: reentrant call");

        // Any calls to nonReentrant after this point will fail
        _status = _ENTERED;
    }

    function _nonReentrantAfter() private {
        // By storing the original value once again, a refund is triggered (see
        // https://eips.ethereum.org/EIPS/eip-2200)
        _status = _NOT_ENTERED;
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (token/ERC721/IERC721.sol)

pragma solidity ^0.8.0;

import "../../utils/introspection/IERC165.sol";

/**
 * @dev Required interface of an ERC721 compliant contract.
 */
interface IERC721 is IERC165 {
    /**
     * @dev Emitted when `tokenId` token is transferred from `from` to `to`.
     */
    event Transfer(address indexed from, address indexed to, uint256 indexed tokenId);

    /**
     * @dev Emitted when `owner` enables `approved` to manage the `tokenId` token.
     */
    event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId);

    /**
     * @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets.
     */
    event ApprovalForAll(address indexed owner, address indexed operator, bool approved);

    /**
     * @dev Returns the number of tokens in ``owner``'s account.
     */
    function balanceOf(address owner) external view returns (uint256 balance);

    /**
     * @dev Returns the owner of the `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function ownerOf(uint256 tokenId) external view returns (address owner);

    /**
     * @dev Safely transfers `tokenId` token from `from` to `to`.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must exist and be owned by `from`.
     * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
     * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
     *
     * Emits a {Transfer} event.
     */
    function safeTransferFrom(
        address from,
        address to,
        uint256 tokenId,
        bytes calldata data
    ) external;

    /**
     * @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients
     * are aware of the ERC721 protocol to prevent tokens from being forever locked.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must exist and be owned by `from`.
     * - If the caller is not `from`, it must have been allowed to move this token by either {approve} or {setApprovalForAll}.
     * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon a safe transfer.
     *
     * Emits a {Transfer} event.
     */
    function safeTransferFrom(
        address from,
        address to,
        uint256 tokenId
    ) external;

    /**
     * @dev Transfers `tokenId` token from `from` to `to`.
     *
     * WARNING: Note that the caller is responsible to confirm that the recipient is capable of receiving ERC721
     * or else they may be permanently lost. Usage of {safeTransferFrom} prevents loss, though the caller must
     * understand this adds an external call which potentially creates a reentrancy vulnerability.
     *
     * Requirements:
     *
     * - `from` cannot be the zero address.
     * - `to` cannot be the zero address.
     * - `tokenId` token must be owned by `from`.
     * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}.
     *
     * Emits a {Transfer} event.
     */
    function transferFrom(
        address from,
        address to,
        uint256 tokenId
    ) external;

    /**
     * @dev Gives permission to `to` to transfer `tokenId` token to another account.
     * The approval is cleared when the token is transferred.
     *
     * Only a single account can be approved at a time, so approving the zero address clears previous approvals.
     *
     * Requirements:
     *
     * - The caller must own the token or be an approved operator.
     * - `tokenId` must exist.
     *
     * Emits an {Approval} event.
     */
    function approve(address to, uint256 tokenId) external;

    /**
     * @dev Approve or remove `operator` as an operator for the caller.
     * Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller.
     *
     * Requirements:
     *
     * - The `operator` cannot be the caller.
     *
     * Emits an {ApprovalForAll} event.
     */
    function setApprovalForAll(address operator, bool _approved) external;

    /**
     * @dev Returns the account approved for `tokenId` token.
     *
     * Requirements:
     *
     * - `tokenId` must exist.
     */
    function getApproved(uint256 tokenId) external view returns (address operator);

    /**
     * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`.
     *
     * See {setApprovalForAll}
     */
    function isApprovedForAll(address owner, address operator) external view returns (bool);
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

/// @title IDungeonGame
/// @notice Interface for core dungeon game mechanics and progression
interface IDungeonGame {
    /// @notice Structure for dungeon room state
    struct RoomState {
        address collection;
        uint256 tokenId;
        uint256 entryIndex;      // Used for ordering characters
        uint256 currentHp;
        uint256 currentAttack;
        uint256 currentSpeed;
        bool isOccupied;
    }

    /// @notice Structure for encounter results
    struct EncounterResult {
        int256 hpChange;
        int256 attackChange;
        int256 speedChange;
        uint256 xpGained;
        bool survived;
        string encounterDescription;
        uint256 roomNumber;
    }

    /// @notice Event emitted when an encounter is completed
    event EncounterCompleted(
        address indexed collection,
        uint256 indexed tokenId,
        uint256 roomNumber,
        uint256 xpGained,
        bool survived,
        string encounterDescription
    );
    
    /// @notice Event emitted when a dungeon run is completed
    event DungeonCompleted(
        address indexed collection,
        uint256 indexed tokenId,
        bool success,
        uint256 roomsCleared,
        uint256 totalXpGained,
        uint256 reward
    );

    /// @notice Progress all characters in the dungeon by one room
    /// @return EncounterResult[] Array of encounter results for each character that moved
    function progressAllCharacters() external returns (EncounterResult[] memory);

    /// @notice Add a new character to the dungeon queue
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    function addCharacterToDungeon(address collection, uint256 tokenId) external;

    /// @notice Claim rewards for a successful dungeon run
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    function claimRewards(address collection, uint256 tokenId) external;

    /// @notice Get the state of a specific room
    /// @param roomNumber Room number to query
    /// @return RoomState Current state of the room
    function getRoomState(uint256 roomNumber) external view returns (RoomState memory);

    /// @notice Get all active room states
    /// @return RoomState[] Array of all room states
    function getAllRoomStates() external view returns (RoomState[] memory);

    /// @notice Get the room number where a character is located
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return uint256 Room number, 0 if not in dungeon
    function getCharacterRoom(address collection, uint256 tokenId) external view returns (uint256);

    /// @notice Get the total number of rooms in the dungeon
    /// @return uint256 Number of rooms (16)
    function getTotalRooms() external pure returns (uint256);

    /// @notice Check if a character has completed the dungeon
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return bool True if character has completed all rooms
    function isDungeonCompleted(address collection, uint256 tokenId) external view returns (bool);
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

/// @title IDungeonEntry
/// @notice Interface for managing dungeon entry and run initialization
interface IDungeonEntry {
    /// @notice Structure for active dungeon run state
    struct DungeonRun {
        uint256 currentHp;
        uint256 currentAttack;
        uint256 currentSpeed;
        uint256 currentRoom;
        uint256 startTime;
        bool isActive;
    }

    /// @notice Event emitted when a dungeon run is started
    event DungeonRunStarted(
        address indexed collection,
        uint256 indexed tokenId,
        address indexed player,
        uint256 entryFee
    );
    
    /// @notice Event emitted when a dungeon run is ended
    event DungeonRunEnded(
        address indexed collection,
        uint256 indexed tokenId,
        bool success
    );

    /// @notice Start a new dungeon run for an NFT
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    function startDungeonRun(address collection, uint256 tokenId) external payable;

    /// @notice End an active dungeon run (called by DungeonGame)
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @param success Whether the run was successful
    function endDungeonRun(address collection, uint256 tokenId, bool success) external;

    /// @notice Get the current dungeon run state for an NFT
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return DungeonRun struct containing current run state
    function getCurrentRun(address collection, uint256 tokenId) external view returns (DungeonRun memory);

    /// @notice Check if an NFT has an active dungeon run
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return bool True if NFT has an active run
    function hasActiveRun(address collection, uint256 tokenId) external view returns (bool);

    /// @notice Get the current entry fee for dungeon runs
    /// @return uint256 Current entry fee in wei
    function getEntryFee() external view returns (uint256);
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

/// @title INFTStats
/// @notice Interface for managing individual NFT stats and progression
interface INFTStats {
    /// @notice Structure for NFT permanent stats
    struct NFTStatsData {
        uint256 hp;
        uint256 attack;
        uint256 speed;
        uint256 level;
        uint256 currentXP;
        uint256 xpToNextLevel;
        uint256 dungeonRuns;
        uint256 successfulRuns;
        uint256 roomsCleared;
        bool initialized;
    }

    /// @notice Event emitted when an NFT's stats are initialized
    event StatsInitialized(address indexed collection, uint256 indexed tokenId, uint256 hp, uint256 attack, uint256 speed);
    
    /// @notice Event emitted when an NFT's stats are boosted
    event StatsBoosted(address indexed collection, uint256 indexed tokenId, uint256 newHp, uint256 newAttack, uint256 newSpeed);
    
    /// @notice Event emitted when XP is gained
    event XPGained(address indexed collection, uint256 indexed tokenId, uint256 xpGained, uint256 newTotalXP);
    
    /// @notice Event emitted when a level up occurs
    event LevelUp(address indexed collection, uint256 indexed tokenId, uint256 newLevel, uint256 newHp, uint256 newAttack, uint256 newSpeed);
    
    /// @notice Event emitted when a run is recorded
    event RunRecorded(address indexed collection, uint256 indexed tokenId, bool success, uint256 roomsCleared, uint256 xpGained);

    /// @notice Initialize stats for an NFT based on its collection's base stats
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    function initializeStats(address collection, uint256 tokenId) external;

    /// @notice Award XP for dungeon progress
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @param xpAmount Amount of XP to award
    /// @param roomsCleared Number of rooms cleared in this run
    function awardXP(
        address collection,
        uint256 tokenId,
        uint256 xpAmount,
        uint256 roomsCleared
    ) external;

    /// @notice Calculate XP required for next level
    /// @param currentLevel Current level of the NFT
    /// @return uint256 XP required for next level
    function getXPForNextLevel(uint256 currentLevel) external pure returns (uint256);

    /// @notice Get the stat increases for a level up
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return hpIncrease Amount HP increases
    /// @return attackIncrease Amount Attack increases
    /// @return speedIncrease Amount Speed increases
    function getLevelUpStats(
        address collection,
        uint256 tokenId
    ) external view returns (
        uint256 hpIncrease,
        uint256 attackIncrease,
        uint256 speedIncrease
    );

    /// @notice Record a dungeon run attempt
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @param success Whether the run was successful
    function recordRun(address collection, uint256 tokenId, bool success) external;

    /// @notice Get current stats for an NFT
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return NFTStatsData struct containing current stats
    function getStats(address collection, uint256 tokenId) external view returns (NFTStatsData memory);

    /// @notice Check if an NFT has been initialized
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return bool True if NFT has been initialized
    function isInitialized(address collection, uint256 tokenId) external view returns (bool);
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

/// @title IPrizePool
/// @notice Interface for managing dungeon rewards and prize distribution
interface IPrizePool {
    /// @notice Event emitted when entry fee is deposited
    event EntryFeeDeposited(address indexed collection, uint256 indexed tokenId, uint256 amount);
    
    /// @notice Event emitted when reward is claimed
    event RewardClaimed(address indexed collection, uint256 indexed tokenId, address indexed recipient, uint256 amount);
    
    /// @notice Event emitted when prize pool parameters are updated
    event PrizePoolParametersUpdated(uint256 entryFee, uint256 winnerShare);

    /// @notice Deposit entry fee for a dungeon run
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    function depositEntryFee(address collection, uint256 tokenId) external payable;

    /// @notice Register a winner for prize claiming
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @param amount Amount to be claimed
    function registerWinner(address collection, uint256 tokenId, uint256 amount) external;

    /// @notice Claim prize for a winning NFT
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    function claimPrize(address collection, uint256 tokenId) external;

    /// @notice Get claimable prize amount for a winning NFT
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return uint256 Claimable amount
    function getClaimablePrize(address collection, uint256 tokenId) external view returns (uint256);

    /// @notice Get current prize pool balance
    /// @return uint256 Current balance
    function getCurrentPrizePool() external view returns (uint256);

    /// @notice Check if an NFT has an unclaimed prize
    /// @param collection Address of the NFT collection
    /// @param tokenId Token ID of the NFT
    /// @return bool True if NFT has unclaimed prize
    function hasUnclaimedPrize(address collection, uint256 tokenId) external view returns (bool);
}

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

import "../interfaces/IDungeonGame.sol";

/// @title EncounterLibrary
/// @notice Library for generating and processing dungeon encounters
library EncounterLibrary {
    // Encounter types
    enum EncounterType {
        Combat,      // Standard combat encounter
        Trap,       // Environmental hazard
        Blessing,   // Positive encounter
        Elite,      // Stronger combat encounter
        Boss        // Room 16 boss encounter
    }

    // Encounter definition
    struct Encounter {
        EncounterType encounterType;
        uint256 difficulty;       // 1-100 scale
        int256 baseHpChange;     // Base HP modification
        int256 baseAttackMod;    // Temporary attack modification
        int256 baseSpeedMod;     // Temporary speed modification
        uint256 baseXp;          // Base XP reward
        string description;       // Encounter description
    }

    // Constants for encounter generation
    uint256 private constant BASE_DIFFICULTY_PER_ROOM = 6; // ~100 difficulty by room 16
    uint256 private constant ELITE_CHANCE = 15;           // 15% chance for elite encounter
    uint256 private constant BLESSING_CHANCE = 10;        // 10% chance for blessing
    uint256 private constant TRAP_CHANCE = 20;           // 20% chance for trap
    
    // Constants for encounter effects
    uint256 private constant BASE_DAMAGE = 20;
    uint256 private constant ELITE_DAMAGE_MULTIPLIER = 2;
    uint256 private constant BOSS_DAMAGE_MULTIPLIER = 3;
    int256 private constant MAX_STAT_MODIFICATION = 50;   // Maximum temporary stat change

    /// @notice Generate an encounter for a specific room
    /// @param roomNumber Current room number (1-16)
    /// @param randomness Random number for encounter generation
    /// @return Encounter struct with encounter details
    function generateEncounter(
        uint256 roomNumber,
        uint256 randomness
    ) internal pure returns (Encounter memory) {
        require(roomNumber > 0 && roomNumber <= 16, "Invalid room number");

        // Room 16 is always a boss encounter
        if (roomNumber == 16) {
            return _generateBossEncounter();
        }

        // Use randomness to determine encounter type
        uint256 encounterRoll = randomness % 100;
        
        // Scale difficulty with room number
        uint256 difficulty = BASE_DIFFICULTY_PER_ROOM * roomNumber;
        
        // Select encounter type based on roll
        if (encounterRoll < BLESSING_CHANCE) {
            return _generateBlessing(roomNumber, difficulty);
        } else if (encounterRoll < BLESSING_CHANCE + TRAP_CHANCE) {
            return _generateTrap(roomNumber, difficulty);
        } else if (encounterRoll < BLESSING_CHANCE + TRAP_CHANCE + ELITE_CHANCE) {
            return _generateEliteEncounter(roomNumber, difficulty);
        } else {
            return _generateCombatEncounter(roomNumber, difficulty);
        }
    }

    /// @notice Process an encounter for a character
    /// @param encounter The encounter to process
    /// @param characterStats Current character stats
    /// @return IDungeonGame.EncounterResult Result of the encounter
    function processEncounter(
        Encounter memory encounter,
        IDungeonGame.RoomState memory characterStats
    ) internal pure returns (IDungeonGame.EncounterResult memory) {
        // Calculate final HP change based on character stats
        int256 hpChange = _calculateHpChange(encounter, characterStats);
        
        // Determine if character survived
        bool survived = (int256(characterStats.currentHp) + hpChange) > 0;
        
        // Calculate XP (partial XP if failed)
        uint256 xpGained = survived ? encounter.baseXp : encounter.baseXp / 2;
        
        return IDungeonGame.EncounterResult({
            hpChange: hpChange,
            attackChange: encounter.baseAttackMod,
            speedChange: encounter.baseSpeedMod,
            xpGained: xpGained,
            survived: survived,
            encounterDescription: encounter.description,
            roomNumber: 0 // Set by DungeonGame
        });
    }

    // Internal encounter generation functions

    function _generateCombatEncounter(
        uint256 roomNumber,
        uint256 difficulty
    ) private pure returns (Encounter memory) {
        int256 damage = -int256(BASE_DAMAGE + (difficulty / 2));
        return Encounter({
            encounterType: EncounterType.Combat,
            difficulty: difficulty,
            baseHpChange: damage,
            baseAttackMod: 0,
            baseSpeedMod: 0,
            baseXp: 100 + (roomNumber * 10),
            description: "A hostile enemy appears!"
        });
    }

    function _generateEliteEncounter(
        uint256 roomNumber,
        uint256 difficulty
    ) private pure returns (Encounter memory) {
        int256 damage = -int256((BASE_DAMAGE + (difficulty / 2)) * ELITE_DAMAGE_MULTIPLIER);
        return Encounter({
            encounterType: EncounterType.Elite,
            difficulty: difficulty,
            baseHpChange: damage,
            baseAttackMod: int256(MAX_STAT_MODIFICATION / 2),
            baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 4),
            baseXp: (150 + (roomNumber * 15)),
            description: "An elite enemy blocks your path!"
        });
    }

    function _generateBossEncounter() private pure returns (Encounter memory) {
        return Encounter({
            encounterType: EncounterType.Boss,
            difficulty: 100,
            baseHpChange: -int256(BASE_DAMAGE * BOSS_DAMAGE_MULTIPLIER),
            baseAttackMod: -int256(MAX_STAT_MODIFICATION),
            baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 2),
            baseXp: 1000,
            description: "The dungeon boss emerges!"
        });
    }

    function _generateBlessing(
        uint256 roomNumber,
        uint256 difficulty
    ) private pure returns (Encounter memory) {
        return Encounter({
            encounterType: EncounterType.Blessing,
            difficulty: difficulty,
            baseHpChange: int256(BASE_DAMAGE),
            baseAttackMod: int256(MAX_STAT_MODIFICATION / 2),
            baseSpeedMod: int256(MAX_STAT_MODIFICATION / 2),
            baseXp: 50 + (roomNumber * 5),
            description: "You discover a magical blessing!"
        });
    }

    function _generateTrap(
        uint256 roomNumber,
        uint256 difficulty
    ) private pure returns (Encounter memory) {
        return Encounter({
            encounterType: EncounterType.Trap,
            difficulty: difficulty,
            baseHpChange: -int256(BASE_DAMAGE / 2),
            baseAttackMod: -int256(MAX_STAT_MODIFICATION / 4),
            baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 4),
            baseXp: 75 + (roomNumber * 7),
            description: "You triggered a trap!"
        });
    }

    // Internal helper functions

    function _calculateHpChange(
        Encounter memory encounter,
        IDungeonGame.RoomState memory characterStats
    ) private pure returns (int256) {
        // Base damage
        int256 hpChange = encounter.baseHpChange;
        
        // Modify based on character stats
        if (encounter.encounterType == EncounterType.Combat || 
            encounter.encounterType == EncounterType.Elite ||
            encounter.encounterType == EncounterType.Boss) {
            // Higher attack reduces damage taken
            uint256 attackMitigation = characterStats.currentAttack / 10;
            // Higher speed increases chance to dodge
            uint256 speedMitigation = characterStats.currentSpeed / 20;
            
            hpChange += int256(attackMitigation + speedMitigation);
        }
        
        return hpChange;
    }
}

// SPDX-License-Identifier: Apache 2
pragma solidity ^0.8.0;

import "./EntropyEvents.sol";

interface IEntropy is EntropyEvents {
    // Register msg.sender as a randomness provider. The arguments are the provider's configuration parameters
    // and initial commitment. Re-registering the same provider rotates the provider's commitment (and updates
    // the feeInWei).
    //
    // chainLength is the number of values in the hash chain *including* the commitment, that is, chainLength >= 1.
    function register(
        uint128 feeInWei,
        bytes32 commitment,
        bytes calldata commitmentMetadata,
        uint64 chainLength,
        bytes calldata uri
    ) external;

    // Withdraw a portion of the accumulated fees for the provider msg.sender.
    // Calling this function will transfer `amount` wei to the caller (provided that they have accrued a sufficient
    // balance of fees in the contract).
    function withdraw(uint128 amount) external;

    // Withdraw a portion of the accumulated fees for provider. The msg.sender must be the fee manager for this provider.
    // Calling this function will transfer `amount` wei to the caller (provided that they have accrued a sufficient
    // balance of fees in the contract).
    function withdrawAsFeeManager(address provider, uint128 amount) external;

    // As a user, request a random number from `provider`. Prior to calling this method, the user should
    // generate a random number x and keep it secret. The user should then compute hash(x) and pass that
    // as the userCommitment argument. (You may call the constructUserCommitment method to compute the hash.)
    //
    // This method returns a sequence number. The user should pass this sequence number to
    // their chosen provider (the exact method for doing so will depend on the provider) to retrieve the provider's
    // number. The user should then call fulfillRequest to construct the final random number.
    //
    // This method will revert unless the caller provides a sufficient fee (at least getFee(provider)) as msg.value.
    // Note that excess value is *not* refunded to the caller.
    function request(
        address provider,
        bytes32 userCommitment,
        bool useBlockHash
    ) external payable returns (uint64 assignedSequenceNumber);

    // Request a random number. The method expects the provider address and a secret random number
    // in the arguments. It returns a sequence number.
    //
    // The address calling this function should be a contract that inherits from the IEntropyConsumer interface.
    // The `entropyCallback` method on that interface will receive a callback with the generated random number.
    //
    // This method will revert unless the caller provides a sufficient fee (at least getFee(provider)) as msg.value.
    // Note that excess value is *not* refunded to the caller.
    function requestWithCallback(
        address provider,
        bytes32 userRandomNumber
    ) external payable returns (uint64 assignedSequenceNumber);

    // Fulfill a request for a random number. This method validates the provided userRandomness and provider's proof
    // against the corresponding commitments in the in-flight request. If both values are validated, this function returns
    // the corresponding random number.
    //
    // Note that this function can only be called once per in-flight request. Calling this function deletes the stored
    // request information (so that the contract doesn't use a linear amount of storage in the number of requests).
    // If you need to use the returned random number more than once, you are responsible for storing it.
    function reveal(
        address provider,
        uint64 sequenceNumber,
        bytes32 userRevelation,
        bytes32 providerRevelation
    ) external returns (bytes32 randomNumber);

    // Fulfill a request for a random number. This method validates the provided userRandomness
    // and provider's revelation against the corresponding commitment in the in-flight request. If both values are validated
    // and the requestor address is a contract address, this function calls the requester's entropyCallback method with the
    // sequence number, provider address and the random number as arguments. Else if the requestor is an EOA, it won't call it.
    //
    // Note that this function can only be called once per in-flight request. Calling this function deletes the stored
    // request information (so that the contract doesn't use a linear amount of storage in the number of requests).
    // If you need to use the returned random number more than once, you are responsible for storing it.
    //
    // Anyone can call this method to fulfill a request, but the callback will only be made to the original requester.
    function revealWithCallback(
        address provider,
        uint64 sequenceNumber,
        bytes32 userRandomNumber,
        bytes32 providerRevelation
    ) external;

    function getProviderInfo(
        address provider
    ) external view returns (EntropyStructs.ProviderInfo memory info);

    function getDefaultProvider() external view returns (address provider);

    function getRequest(
        address provider,
        uint64 sequenceNumber
    ) external view returns (EntropyStructs.Request memory req);

    function getFee(address provider) external view returns (uint128 feeAmount);

    function getAccruedPythFees()
        external
        view
        returns (uint128 accruedPythFeesInWei);

    function setProviderFee(uint128 newFeeInWei) external;

    function setProviderFeeAsFeeManager(
        address provider,
        uint128 newFeeInWei
    ) external;

    function setProviderUri(bytes calldata newUri) external;

    // Set manager as the fee manager for the provider msg.sender.
    // After calling this function, manager will be able to set the provider's fees and withdraw them.
    // Only one address can be the fee manager for a provider at a time -- calling this function again with a new value
    // will override the previous value. Call this function with the all-zero address to disable the fee manager role.
    function setFeeManager(address manager) external;

    function constructUserCommitment(
        bytes32 userRandomness
    ) external pure returns (bytes32 userCommitment);

    function combineRandomValues(
        bytes32 userRandomness,
        bytes32 providerRandomness,
        bytes32 blockHash
    ) external pure returns (bytes32 combinedRandomness);
}

// SPDX-License-Identifier: Apache 2
pragma solidity ^0.8.0;

abstract contract IEntropyConsumer {
    // This method is called by Entropy to provide the random number to the consumer.
    // It asserts that the msg.sender is the Entropy contract. It is not meant to be
    // override by the consumer.
    function _entropyCallback(
        uint64 sequence,
        address provider,
        bytes32 randomNumber
    ) external {
        address entropy = getEntropy();
        require(entropy != address(0), "Entropy address not set");
        require(msg.sender == entropy, "Only Entropy can call this function");

        entropyCallback(sequence, provider, randomNumber);
    }

    // getEntropy returns Entropy contract address. The method is being used to check that the
    // callback is indeed from Entropy contract. The consumer is expected to implement this method.
    // Entropy address can be found here - https://docs.pyth.network/entropy/contract-addresses
    function getEntropy() internal view virtual returns (address);

    // This method is expected to be implemented by the consumer to handle the random number.
    // It will be called by _entropyCallback after _entropyCallback ensures that the call is
    // indeed from Entropy contract.
    function entropyCallback(
        uint64 sequence,
        address provider,
        bytes32 randomNumber
    ) internal virtual;
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/Context.sol)

pragma solidity ^0.8.0;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[EIP].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30 000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);
}

// SPDX-License-Identifier: Apache-2.0
pragma solidity ^0.8.0;

import "./EntropyStructs.sol";

interface EntropyEvents {
    event Registered(EntropyStructs.ProviderInfo provider);

    event Requested(EntropyStructs.Request request);
    event RequestedWithCallback(
        address indexed provider,
        address indexed requestor,
        uint64 indexed sequenceNumber,
        bytes32 userRandomNumber,
        EntropyStructs.Request request
    );

    event Revealed(
        EntropyStructs.Request request,
        bytes32 userRevelation,
        bytes32 providerRevelation,
        bytes32 blockHash,
        bytes32 randomNumber
    );
    event RevealedWithCallback(
        EntropyStructs.Request request,
        bytes32 userRandomNumber,
        bytes32 providerRevelation,
        bytes32 randomNumber
    );

    event ProviderFeeUpdated(address provider, uint128 oldFee, uint128 newFee);

    event ProviderUriUpdated(address provider, bytes oldUri, bytes newUri);

    event ProviderFeeManagerUpdated(
        address provider,
        address oldFeeManager,
        address newFeeManager
    );

    event Withdrawal(
        address provider,
        address recipient,
        uint128 withdrawnAmount
    );
}

// SPDX-License-Identifier: Apache 2

pragma solidity ^0.8.0;

contract EntropyStructs {
    struct ProviderInfo {
        uint128 feeInWei;
        uint128 accruedFeesInWei;
        // The commitment that the provider posted to the blockchain, and the sequence number
        // where they committed to this. This value is not advanced after the provider commits,
        // and instead is stored to help providers track where they are in the hash chain.
        bytes32 originalCommitment;
        uint64 originalCommitmentSequenceNumber;
        // Metadata for the current commitment. Providers may optionally use this field to help
        // manage rotations (i.e., to pick the sequence number from the correct hash chain).
        bytes commitmentMetadata;
        // Optional URI where clients can retrieve revelations for the provider.
        // Client SDKs can use this field to automatically determine how to retrieve random values for each provider.
        // TODO: specify the API that must be implemented at this URI
        bytes uri;
        // The first sequence number that is *not* included in the current commitment (i.e., an exclusive end index).
        // The contract maintains the invariant that sequenceNumber <= endSequenceNumber.
        // If sequenceNumber == endSequenceNumber, the provider must rotate their commitment to add additional random values.
        uint64 endSequenceNumber;
        // The sequence number that will be assigned to the next inbound user request.
        uint64 sequenceNumber;
        // The current commitment represents an index/value in the provider's hash chain.
        // These values are used to verify requests for future sequence numbers. Note that
        // currentCommitmentSequenceNumber < sequenceNumber.
        //
        // The currentCommitment advances forward through the provider's hash chain as values
        // are revealed on-chain.
        bytes32 currentCommitment;
        uint64 currentCommitmentSequenceNumber;
        // An address that is authorized to set / withdraw fees on behalf of this provider.
        address feeManager;
    }

    struct Request {
        // Storage slot 1 //
        address provider;
        uint64 sequenceNumber;
        // The number of hashes required to verify the provider revelation.
        uint32 numHashes;
        // Storage slot 2 //
        // The commitment is keccak256(userCommitment, providerCommitment). Storing the hash instead of both saves 20k gas by
        // eliminating 1 store.
        bytes32 commitment;
        // Storage slot 3 //
        // The number of the block where this request was created.
        // Note that we're using a uint64 such that we have an additional space for an address and other fields in
        // this storage slot. Although block.number returns a uint256, 64 bits should be plenty to index all of the
        // blocks ever generated.
        uint64 blockNumber;
        // The address that requested this random number.
        address requester;
        // If true, incorporate the blockhash of blockNumber into the generated random value.
        bool useBlockhash;
        // If true, the requester will be called back with the generated random value.
        bool isRequestWithCallback;
        // There are 2 remaining bytes of free space in this slot.
    }
}

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