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This contract contains unverified libraries: StatValidation, StatsCalculator
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Contract Name:
DungeonGame
Compiler Version
v0.8.20+commit.a1b79de6
Optimization Enabled:
Yes with 200 runs
Other Settings:
shanghai EvmVersion
Contract Source Code (Solidity Standard Json-Input format)
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; import "@openzeppelin/contracts/access/Ownable.sol"; import "@openzeppelin/contracts/utils/ReentrancyGuard.sol"; import "@openzeppelin/contracts/token/ERC721/IERC721.sol"; import "./interfaces/IDungeonGame.sol"; import "./interfaces/IDungeonEntry.sol"; import "./interfaces/INFTStats.sol"; import "./interfaces/IPrizePool.sol"; import "./libraries/EncounterLibrary.sol"; import "./libraries/StatsCalculator.sol"; /// @title DungeonGame /// @notice Core game logic for dungeon runs and encounters contract DungeonGame is IDungeonGame, Ownable(msg.sender), ReentrancyGuard { // ------------------------- Constants ------------------------- uint8 public constant ROOM_COUNT = 16; uint256 private constant BASE_XP = 100; uint256 private constant COMPLETION_BONUS = 500; // ------------------------- State variables ------------------------- CharacterState private emptyRoom = CharacterState({collection: address(0), tokenId: 0, currentHp: 0}); // Core contract references address public dungeonEntry; address public immutable nftStats; address public immutable prizePool; uint256 public currentIndex = 0; uint8 public startRoom = 1; CharacterState[ROOM_COUNT] public rooms; mapping(uint64 => CharacterState) private pendingEntries; mapping(address => mapping(uint256 => uint256)) private characterEntryIndex; // ------------------------- Events ------------------------- event FeesWithdrawn(address indexed owner, uint256 amount); event DungeonEntered( address indexed collection, uint256 indexed tokenId, uint256 indexed entryIndex ); event CharacterSurvived( address indexed collection, uint256 indexed tokenId, uint256 newHp, uint256 xpGained ); // ------------------------- Constructor ------------------------- constructor(address _dungeonEntry, address _nftStats, address _prizePool) { require(_dungeonEntry != address(0), "Invalid DungeonEntry address"); require(_nftStats != address(0), "Invalid NFTStats address"); require(_prizePool != address(0), "Invalid PrizePool address"); dungeonEntry = _dungeonEntry; nftStats = _nftStats; prizePool = _prizePool; } // ------------------------- External functions - Core game mechanics ------------------------- /// @notice Add a new character to the dungeon queue /// @dev Only DungeonEntry can add characters function enterDungeon(address collection, uint256 tokenId) external { require( msg.sender == address(dungeonEntry), "Only DungeonEntry can add characters" ); bytes32 randomNumber = keccak256( abi.encodePacked(block.timestamp, block.prevrandao) ); _processEntry(collection, tokenId, randomNumber); } // ------------------------- External functions - Admin ------------------------- /// @notice Withdraw accumulated fees from Pyth refunds /// @dev Only callable by contract owner function withdrawFees() external onlyOwner { uint256 balance = address(this).balance; require(balance > 0, "No fees to withdraw"); (bool success, ) = msg.sender.call{value: balance}(""); require(success, "Withdrawal failed"); emit FeesWithdrawn(msg.sender, balance); } function setDungeonEntry(address _dungeonEntry) external onlyOwner { require(_dungeonEntry != address(0), "Invalid dungeon entry address"); dungeonEntry = _dungeonEntry; } // ------------------------- External view functions ------------------------- /// @notice Get the state of a specific room function getRoomState( uint256 roomNumber ) external view returns (CharacterState memory) { require( roomNumber >= 0 && roomNumber <= ROOM_COUNT - 1, "Invalid room number" ); return rooms[roomNumber]; } function getAllRoomStates() external view returns (CharacterState[ROOM_COUNT] memory) { CharacterState[ROOM_COUNT] memory allRoomStates; for (uint8 i = 0; i < ROOM_COUNT; i++) { uint8 roomIndex = (startRoom + i) % ROOM_COUNT; allRoomStates[i] = rooms[roomIndex]; } return allRoomStates; } function getCharacterRoomNumber( address collection, uint256 tokenId ) public view returns (uint8) { uint256 entryIndex = characterEntryIndex[collection][tokenId]; require(entryIndex != 0, "Character not in dungeon"); uint8 roomNumber = uint8( (currentIndex - entryIndex + startRoom) % ROOM_COUNT ); return roomNumber; } function getCharacterState( address collection, uint256 tokenId ) external view returns (CharacterState memory) { uint8 roomNumber = getCharacterRoomNumber(collection, tokenId); return rooms[roomNumber]; } function getPendingEntry( uint64 sequenceNumber ) external view returns (CharacterState memory) { return pendingEntries[sequenceNumber]; } // ------------------------- Internal functions ------------------------- /// @notice Process encounter function _processEntry( address collection, uint256 tokenId, bytes32 randomNumber ) internal { startRoom = (ROOM_COUNT + startRoom - 1) % ROOM_COUNT; // Push all characters forward one room, starting from the last room for (uint8 i = 0; i < ROOM_COUNT; i++) { uint8 roomIndex = (ROOM_COUNT + startRoom - 1 - i) % ROOM_COUNT; uint8 finalRoomIndex = (ROOM_COUNT + startRoom - 1) % ROOM_COUNT; CharacterState storage character = rooms[roomIndex]; // Skip empty rooms if (character.collection == address(0)) { continue; } EncounterLibrary.Encounter memory encounter = EncounterLibrary .generateEncounter( roomIndex + 1, // Add 1 since EncounterLibrary expects 1-based room numbers uint256(randomNumber) ); INFTStats.NFTStatsData memory characterStats = INFTStats(nftStats) .getStats(character.collection, character.tokenId); EncounterResult memory result = EncounterLibrary.processEncounter( encounter, characterStats ); int256 newHp = int256(character.currentHp) + result.hpChange; bool survived = newHp > 0; // Calculate XP (partial XP if failed) uint256 xpGained = survived ? encounter.baseXp : encounter.baseXp / 2; // Update character stats if (survived) { emit CharacterSurvived( character.collection, character.tokenId, uint256(newHp), xpGained ); character.currentHp = uint256(newHp); INFTStats(nftStats).awardXP( character.collection, character.tokenId, xpGained, 1 ); } // Only move if they survived the encounter if (survived) { if (roomIndex == finalRoomIndex) { // Character completed the dungeon _handleDungeonCompletion( character.collection, character.tokenId, roomIndex ); } } else { // End the run in DungeonEntry IDungeonEntry(dungeonEntry).endDungeonRun( character.collection, character.tokenId, false ); // Remove dead character rooms[roomIndex] = emptyRoom; characterEntryIndex[collection][tokenId] = 0; } } INFTStats.NFTStatsData memory stats = INFTStats(nftStats).getStats( collection, tokenId ); // Store the entry index for this character characterEntryIndex[collection][tokenId] = currentIndex; // Place the new character in the start room rooms[startRoom] = CharacterState({ collection: collection, tokenId: tokenId, currentHp: StatsCalculator.calculateHp(stats.vitality) }); emit DungeonEntered(collection, tokenId, currentIndex); // Increment indices for next entry currentIndex++; } function _handleDungeonCompletion( address collection, uint256 tokenId, uint8 roomIndex ) internal { // Award completion bonus XP INFTStats(nftStats).awardXP( collection, tokenId, COMPLETION_BONUS, ROOM_COUNT ); // Clear the last room rooms[roomIndex] = emptyRoom; characterEntryIndex[collection][tokenId] = 0; IPrizePool(prizePool).registerWinner(collection, tokenId); IDungeonEntry(dungeonEntry).endDungeonRun(collection, tokenId, true); emit DungeonCompleted(collection, tokenId); } // ------------------------- Receive function ------------------------- // Allow contract to receive native currency (for Pyth refunds) receive() external payable {} }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (access/Ownable.sol) pragma solidity ^0.8.20; import {Context} from "../utils/Context.sol"; /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * The initial owner is set to the address provided by the deployer. This can * later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ abstract contract Ownable is Context { address private _owner; /** * @dev The caller account is not authorized to perform an operation. */ error OwnableUnauthorizedAccount(address account); /** * @dev The owner is not a valid owner account. (eg. `address(0)`) */ error OwnableInvalidOwner(address owner); event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the address provided by the deployer as the initial owner. */ constructor(address initialOwner) { if (initialOwner == address(0)) { revert OwnableInvalidOwner(address(0)); } _transferOwnership(initialOwner); } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { _checkOwner(); _; } /** * @dev Returns the address of the current owner. */ function owner() public view virtual returns (address) { return _owner; } /** * @dev Throws if the sender is not the owner. */ function _checkOwner() internal view virtual { if (owner() != _msgSender()) { revert OwnableUnauthorizedAccount(_msgSender()); } } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby disabling any functionality that is only available to the owner. */ function renounceOwnership() public virtual onlyOwner { _transferOwnership(address(0)); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public virtual onlyOwner { if (newOwner == address(0)) { revert OwnableInvalidOwner(address(0)); } _transferOwnership(newOwner); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Internal function without access restriction. */ function _transferOwnership(address newOwner) internal virtual { address oldOwner = _owner; _owner = newOwner; emit OwnershipTransferred(oldOwner, newOwner); } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/ReentrancyGuard.sol) pragma solidity ^0.8.20; /** * @dev Contract module that helps prevent reentrant calls to a function. * * Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier * available, which can be applied to functions to make sure there are no nested * (reentrant) calls to them. * * Note that because there is a single `nonReentrant` guard, functions marked as * `nonReentrant` may not call one another. This can be worked around by making * those functions `private`, and then adding `external` `nonReentrant` entry * points to them. * * TIP: If EIP-1153 (transient storage) is available on the chain you're deploying at, * consider using {ReentrancyGuardTransient} instead. * * TIP: If you would like to learn more about reentrancy and alternative ways * to protect against it, check out our blog post * https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul]. */ abstract contract ReentrancyGuard { // Booleans are more expensive than uint256 or any type that takes up a full // word because each write operation emits an extra SLOAD to first read the // slot's contents, replace the bits taken up by the boolean, and then write // back. This is the compiler's defense against contract upgrades and // pointer aliasing, and it cannot be disabled. // The values being non-zero value makes deployment a bit more expensive, // but in exchange the refund on every call to nonReentrant will be lower in // amount. Since refunds are capped to a percentage of the total // transaction's gas, it is best to keep them low in cases like this one, to // increase the likelihood of the full refund coming into effect. uint256 private constant NOT_ENTERED = 1; uint256 private constant ENTERED = 2; uint256 private _status; /** * @dev Unauthorized reentrant call. */ error ReentrancyGuardReentrantCall(); constructor() { _status = NOT_ENTERED; } /** * @dev Prevents a contract from calling itself, directly or indirectly. * Calling a `nonReentrant` function from another `nonReentrant` * function is not supported. It is possible to prevent this from happening * by making the `nonReentrant` function external, and making it call a * `private` function that does the actual work. */ modifier nonReentrant() { _nonReentrantBefore(); _; _nonReentrantAfter(); } function _nonReentrantBefore() private { // On the first call to nonReentrant, _status will be NOT_ENTERED if (_status == ENTERED) { revert ReentrancyGuardReentrantCall(); } // Any calls to nonReentrant after this point will fail _status = ENTERED; } function _nonReentrantAfter() private { // By storing the original value once again, a refund is triggered (see // https://eips.ethereum.org/EIPS/eip-2200) _status = NOT_ENTERED; } /** * @dev Returns true if the reentrancy guard is currently set to "entered", which indicates there is a * `nonReentrant` function in the call stack. */ function _reentrancyGuardEntered() internal view returns (bool) { return _status == ENTERED; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (token/ERC721/IERC721.sol) pragma solidity ^0.8.20; import {IERC165} from "../../utils/introspection/IERC165.sol"; /** * @dev Required interface of an ERC-721 compliant contract. */ interface IERC721 is IERC165 { /** * @dev Emitted when `tokenId` token is transferred from `from` to `to`. */ event Transfer(address indexed from, address indexed to, uint256 indexed tokenId); /** * @dev Emitted when `owner` enables `approved` to manage the `tokenId` token. */ event Approval(address indexed owner, address indexed approved, uint256 indexed tokenId); /** * @dev Emitted when `owner` enables or disables (`approved`) `operator` to manage all of its assets. */ event ApprovalForAll(address indexed owner, address indexed operator, bool approved); /** * @dev Returns the number of tokens in ``owner``'s account. */ function balanceOf(address owner) external view returns (uint256 balance); /** * @dev Returns the owner of the `tokenId` token. * * Requirements: * * - `tokenId` must exist. */ function ownerOf(uint256 tokenId) external view returns (address owner); /** * @dev Safely transfers `tokenId` token from `from` to `to`. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must exist and be owned by `from`. * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}. * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon * a safe transfer. * * Emits a {Transfer} event. */ function safeTransferFrom(address from, address to, uint256 tokenId, bytes calldata data) external; /** * @dev Safely transfers `tokenId` token from `from` to `to`, checking first that contract recipients * are aware of the ERC-721 protocol to prevent tokens from being forever locked. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must exist and be owned by `from`. * - If the caller is not `from`, it must have been allowed to move this token by either {approve} or * {setApprovalForAll}. * - If `to` refers to a smart contract, it must implement {IERC721Receiver-onERC721Received}, which is called upon * a safe transfer. * * Emits a {Transfer} event. */ function safeTransferFrom(address from, address to, uint256 tokenId) external; /** * @dev Transfers `tokenId` token from `from` to `to`. * * WARNING: Note that the caller is responsible to confirm that the recipient is capable of receiving ERC-721 * or else they may be permanently lost. Usage of {safeTransferFrom} prevents loss, though the caller must * understand this adds an external call which potentially creates a reentrancy vulnerability. * * Requirements: * * - `from` cannot be the zero address. * - `to` cannot be the zero address. * - `tokenId` token must be owned by `from`. * - If the caller is not `from`, it must be approved to move this token by either {approve} or {setApprovalForAll}. * * Emits a {Transfer} event. */ function transferFrom(address from, address to, uint256 tokenId) external; /** * @dev Gives permission to `to` to transfer `tokenId` token to another account. * The approval is cleared when the token is transferred. * * Only a single account can be approved at a time, so approving the zero address clears previous approvals. * * Requirements: * * - The caller must own the token or be an approved operator. * - `tokenId` must exist. * * Emits an {Approval} event. */ function approve(address to, uint256 tokenId) external; /** * @dev Approve or remove `operator` as an operator for the caller. * Operators can call {transferFrom} or {safeTransferFrom} for any token owned by the caller. * * Requirements: * * - The `operator` cannot be the address zero. * * Emits an {ApprovalForAll} event. */ function setApprovalForAll(address operator, bool approved) external; /** * @dev Returns the account approved for `tokenId` token. * * Requirements: * * - `tokenId` must exist. */ function getApproved(uint256 tokenId) external view returns (address operator); /** * @dev Returns if the `operator` is allowed to manage all of the assets of `owner`. * * See {setApprovalForAll} */ function isApprovedForAll(address owner, address operator) external view returns (bool); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; /// @title IDungeonGame /// @notice Interface for core dungeon game mechanics and progression interface IDungeonGame { // ------------------------- Type definitions ------------------------- /// @notice Structure for dungeon room state struct RoomState { address collection; uint256 tokenId; uint256 entryIndex; // Used for ordering characters uint256 currentHp; uint256 currentAttack; uint256 currentSpeed; bool isOccupied; } /// @notice Structure for encounter results struct EncounterResult { int256 hpChange; string encounterDescription; } /// @notice Structure for character state struct CharacterState { address collection; uint256 tokenId; uint256 currentHp; } // ------------------------- Events ------------------------- /// @notice Event emitted when an encounter is completed event EncounterCompleted( address indexed collection, uint256 indexed tokenId, uint256 roomNumber, uint256 xpGained, bool survived, string encounterDescription ); /// @notice Event emitted when a dungeon run is completed event DungeonCompleted(address indexed collection, uint256 indexed tokenId); // ------------------------- External functions - Core game mechanics ------------------------- /// @notice Add a new character to the dungeon queue /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function enterDungeon(address collection, uint256 tokenId) external; // ------------------------- View functions ------------------------- /// @notice Get the current room number for a character /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return Current room number function getCharacterRoomNumber( address collection, uint256 tokenId ) external view returns (uint8); /// @notice Get the current room state for a character /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return Current room state function getCharacterState( address collection, uint256 tokenId ) external view returns (CharacterState memory); /// @notice Get the state of a specific room /// @param roomNumber Room number to get state for /// @return CharacterState Memory of the room state function getRoomState( uint256 roomNumber ) external view returns (CharacterState memory); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; /// @title IDungeonEntry /// @notice Interface for managing dungeon entry and run initialization interface IDungeonEntry { // ------------------------- Type definitions ------------------------- /// @notice Structure for active dungeon run state struct DungeonRun { uint256 currentHp; uint256 currentRoom; bool isActive; } // ------------------------- Events ------------------------- /// @notice Event emitted when a dungeon run is started event DungeonRunStarted( address indexed collection, uint256 indexed tokenId, address indexed player, uint256 entryFee ); /// @notice Event emitted when a dungeon run is ended event DungeonRunEnded( address indexed collection, uint256 indexed tokenId, bool success ); // ------------------------- External functions ------------------------- /// @notice Start a new dungeon run for an NFT /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function startDungeonRun( address collection, uint256 tokenId ) external payable; /// @notice End an active dungeon run (called by DungeonGame) /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @param success Whether the run was successful function endDungeonRun( address collection, uint256 tokenId, bool success ) external; // ------------------------- View functions ------------------------- /// @notice Check if an NFT has an active dungeon run /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return bool True if NFT has an active run function hasActiveRun( address collection, uint256 tokenId ) external view returns (bool); /// @notice Get the current entry fee for dungeon runs /// @return uint256 Current entry fee in wei function getEntryFee() external view returns (uint256); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; /// @title INFTStats /// @notice Interface for managing individual NFT stats and progression interface INFTStats { // ------------------------- Type definitions ------------------------- /// @notice Enum representing different rarity levels /// affects the stat variation of the NFT enum Rarity { Common, Uncommon, Rare, Epic, Legendary } /// @notice Structure for NFT permanent stats struct NFTStatsData { // Core Stats (256 bits) uint64 vitality; // Replaces HP uint64 strength; // Replaces attack uint64 agility; // Replaces speed uint64 defense; // New stat // Progression data (256 bits) uint32 level; uint96 currentXP; uint96 xpToNextLevel; uint32 dungeonRuns; uint32 successfulRuns; uint32 roomsCleared; bool initialized; Rarity rarity; } // ------------------------- Events - Stats ------------------------- /// @notice Event emitted when an NFT's stats are initialized event StatsInitialized( address indexed collection, uint256 indexed tokenId, uint64 vitality, uint64 strength, uint64 agility, uint64 defense ); /// @notice Event emitted when an NFT's stats are boosted event StatsBoosted( address indexed collection, uint256 indexed tokenId, uint64 newVitality, uint64 newStrength, uint64 newAgility, uint64 newDefense ); // ------------------------- Events - Progression ------------------------- /// @notice Event emitted when XP is gained event XPGained( address indexed collection, uint256 indexed tokenId, uint256 xpGained, uint256 newTotalXP ); /// @notice Event emitted when a level up occurs event LevelUp( address indexed collection, uint256 indexed tokenId, uint256 newLevel ); /// @notice Event emitted when a run is recorded event RunRecorded( address indexed collection, uint256 indexed tokenId, bool success, uint256 roomsCleared, uint256 xpGained ); // ------------------------- View/Pure Functions ------------------------- /// @notice Get current stats for an NFT /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return NFTStatsData struct containing current stats function getStats( address collection, uint256 tokenId ) external view returns (NFTStatsData memory); /// @notice Check if an NFT has been initialized /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return bool True if NFT has been initialized function isInitialized( address collection, uint256 tokenId ) external view returns (bool); /// @notice Calculate XP required for next level /// @param currentLevel Current level of the NFT /// @return uint256 XP required for next level function getXPForNextLevel( uint32 currentLevel ) external pure returns (uint96); /// @notice Get secondary stats derived from core stats /// @param vitality Character's vitality stat /// @param strength Character's strength stat /// @param agility Character's agility stat /// @param defense Character's defense stat /// @return criticalRate Chance to land critical hits (0-15) /// @return dodgeChance Chance to dodge attacks (0-10) /// @return blockRate Chance to block attacks (0-10) /// @return initiative Determines turn order in combat (0-100) function getSecondaryStats( uint64 vitality, uint64 strength, uint64 agility, uint64 defense ) external pure returns ( uint8 criticalRate, uint8 dodgeChance, uint8 blockRate, uint8 initiative ); /// @notice Get the stat increases for a level up /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @return vitalityIncrease Amount vitality increases /// @return strengthIncrease Amount strength increases /// @return agilityIncrease Amount agility increases /// @return defenseIncrease Amount defense increases function getLevelUpStats( address collection, uint256 tokenId ) external view returns ( uint64 vitalityIncrease, uint64 strengthIncrease, uint64 agilityIncrease, uint64 defenseIncrease ); // ------------------------- State-Changing Functions ------------------------- /// @notice Initialize stats for an NFT based on its collection's base stats /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function rollStats(address collection, uint256 tokenId) external; /// @notice Award XP for dungeon progress /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @param xpAmount Amount of XP to award /// @param roomsCleared Number of rooms cleared in this run function awardXP( address collection, uint256 tokenId, uint256 xpAmount, uint256 roomsCleared ) external; /// @notice Record a dungeon run attempt /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT /// @param success Whether the run was successful function recordRun( address collection, uint256 tokenId, bool success ) external; }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; /// @title IPrizePool /// @notice Interface for managing dungeon rewards and prize distribution interface IPrizePool { // ------------------------- Events ------------------------- /// @notice Event emitted when entry fee is deposited event EntryFeeDeposited( address indexed collection, uint256 indexed tokenId, uint256 amount ); /// @notice Event emitted when reward is claimed event RewardClaimed( address indexed collection, uint256 indexed tokenId, address indexed recipient, uint256 amount ); /// @notice Event emitted when prize pool parameters are updated event PrizePoolParametersUpdated(uint256 entryFee, uint256 winnerShare); // ------------------------- External functions - Core mechanics ------------------------- /// @notice Deposit entry fee for a dungeon run function depositEntryFee() external payable; /// @notice Register a winner and immediately transfer their prize /// @param collection Address of the NFT collection /// @param tokenId Token ID of the NFT function registerWinner(address collection, uint256 tokenId) external; // ------------------------- View functions ------------------------- /// @notice Get current prize pool amount /// @return uint256 Current prize pool amount function getCurrentPrizePool() external view returns (uint256); /// @notice Gets the current entry fee /// @return uint256 Current entry fee function getEntryFee() external view returns (uint256); /// @notice Gets total entry fees collected /// @return uint256 Total entry fees function getTotalEntryFees() external view returns (uint256); /// @notice Gets total prizes paid out /// @return uint256 Total prizes paid function getTotalPrizesPaid() external view returns (uint256); /// @notice Gets current treasury balance /// @return uint256 Current treasury balance function getTreasuryBalance() external view returns (uint256); }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; import "../interfaces/IDungeonGame.sol"; import "../interfaces/INFTStats.sol"; /// @title EncounterLibrary /// @notice Library for generating and processing dungeon encounters library EncounterLibrary { // Encounter types enum EncounterType { Combat, // Standard combat encounter Trap, // Environmental hazard Blessing, // Positive encounter Elite, // Stronger combat encounter Boss // Room 16 boss encounter } // Encounter definition struct Encounter { EncounterType encounterType; uint256 difficulty; // 1-100 scale int256 baseHpChange; // Base HP modification int256 baseAttackMod; // Temporary attack modification int256 baseSpeedMod; // Temporary speed modification uint256 baseXp; // Base XP reward string description; // Encounter description } // Constants for encounter generation uint256 private constant BASE_DIFFICULTY_PER_ROOM = 6; // ~100 difficulty by room 16 uint256 private constant ELITE_CHANCE = 15; // 15% chance for elite encounter uint256 private constant BLESSING_CHANCE = 10; // 10% chance for blessing uint256 private constant TRAP_CHANCE = 20; // 20% chance for trap // Constants for encounter effects uint256 private constant BASE_DAMAGE = 20; uint256 private constant ELITE_DAMAGE_MULTIPLIER = 2; uint256 private constant BOSS_DAMAGE_MULTIPLIER = 3; int256 private constant MAX_STAT_MODIFICATION = 50; // Maximum temporary stat change /// @notice Generate an encounter for a specific room /// @param roomNumber Current room number (1-16) /// @param randomness Random number for encounter generation /// @return Encounter struct with encounter details function generateEncounter( uint256 roomNumber, uint256 randomness ) internal pure returns (Encounter memory) { require(roomNumber > 0 && roomNumber <= 16, "Invalid room number"); // Room 16 is always a boss encounter if (roomNumber == 16) { return _generateBossEncounter(); } // Use randomness to determine encounter type uint256 encounterRoll = randomness % 100; // Scale difficulty with room number uint256 difficulty = BASE_DIFFICULTY_PER_ROOM * roomNumber; // Select encounter type based on roll if (encounterRoll < BLESSING_CHANCE) { return _generateBlessing(roomNumber, difficulty); } else if (encounterRoll < BLESSING_CHANCE + TRAP_CHANCE) { return _generateTrap(roomNumber, difficulty); } else if ( encounterRoll < BLESSING_CHANCE + TRAP_CHANCE + ELITE_CHANCE ) { return _generateEliteEncounter(roomNumber, difficulty); } else { return _generateCombatEncounter(roomNumber, difficulty); } } /// @notice Process an encounter for a character /// @param encounter The encounter to process /// @param characterStats Current character stats /// @return IDungeonGame.EncounterResult Result of the encounter function processEncounter( Encounter memory encounter, INFTStats.NFTStatsData memory characterStats ) internal pure returns (IDungeonGame.EncounterResult memory) { // Calculate final HP change based on character stats int256 hpChange = _calculateHpChange(encounter, characterStats); return IDungeonGame.EncounterResult({ hpChange: hpChange, encounterDescription: encounter.description }); } // Internal encounter generation functions function _generateCombatEncounter( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { int256 damage = -int256(BASE_DAMAGE + (difficulty / 2)); return Encounter({ encounterType: EncounterType.Combat, difficulty: difficulty, baseHpChange: damage, baseAttackMod: 0, baseSpeedMod: 0, baseXp: 100 + (roomNumber * 10), description: "A hostile enemy appears!" }); } function _generateEliteEncounter( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { int256 damage = -int256( (BASE_DAMAGE + (difficulty / 2)) * ELITE_DAMAGE_MULTIPLIER ); return Encounter({ encounterType: EncounterType.Elite, difficulty: difficulty, baseHpChange: damage, baseAttackMod: int256(MAX_STAT_MODIFICATION / 2), baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 4), baseXp: (150 + (roomNumber * 15)), description: "An elite enemy blocks your path!" }); } function _generateBossEncounter() private pure returns (Encounter memory) { return Encounter({ encounterType: EncounterType.Boss, difficulty: 100, baseHpChange: -int256(BASE_DAMAGE * BOSS_DAMAGE_MULTIPLIER), baseAttackMod: -int256(MAX_STAT_MODIFICATION), baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 2), baseXp: 1000, description: "The dungeon boss emerges!" }); } function _generateBlessing( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { return Encounter({ encounterType: EncounterType.Blessing, difficulty: difficulty, baseHpChange: int256(BASE_DAMAGE), baseAttackMod: int256(MAX_STAT_MODIFICATION / 2), baseSpeedMod: int256(MAX_STAT_MODIFICATION / 2), baseXp: 50 + (roomNumber * 5), description: "You discover a magical blessing!" }); } function _generateTrap( uint256 roomNumber, uint256 difficulty ) private pure returns (Encounter memory) { return Encounter({ encounterType: EncounterType.Trap, difficulty: difficulty, baseHpChange: -int256(BASE_DAMAGE / 2), baseAttackMod: -int256(MAX_STAT_MODIFICATION / 4), baseSpeedMod: -int256(MAX_STAT_MODIFICATION / 4), baseXp: 75 + (roomNumber * 7), description: "You triggered a trap!" }); } // Internal helper functions function _calculateHpChange( Encounter memory encounter, INFTStats.NFTStatsData memory characterStats ) private pure returns (int256) { // Base damage int256 hpChange = encounter.baseHpChange; // Modify based on character stats if ( encounter.encounterType == EncounterType.Combat || encounter.encounterType == EncounterType.Elite || encounter.encounterType == EncounterType.Boss ) { // Higher attack reduces damage taken uint256 attackMitigation = characterStats.strength / 10; // Higher speed increases chance to dodge uint256 speedMitigation = characterStats.agility / 20; hpChange += int256(attackMitigation + speedMitigation); } return hpChange; } }
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; /// @title StatsCalculator /// @notice Library for calculating derived stats and combat values library StatsCalculator { // ------------------------- Constants ------------------------- uint8 private constant BASE_CRITICAL_RATE = 5; uint8 private constant MAX_CRITICAL_RATE = 15; uint8 private constant MAX_DODGE_CHANCE = 10; uint8 private constant MAX_BLOCK_RATE = 10; uint8 private constant CRITICAL_DAMAGE_PERCENT = 150; uint8 private constant BLOCK_REDUCTION_PERCENT = 50; uint256 private constant HP_PER_VITALITY = 5; // ------------------------- Core stat calculations ------------------------- /// @notice Calculate max HP from vitality /// @param vitality Character's vitality stat /// @return uint256 Maximum HP value function calculateHp(uint64 vitality) public pure returns (uint256) { return uint256(vitality) * HP_PER_VITALITY; } /// @notice Calculate damage considering strength and enemy defense /// @param strength Attacker's strength stat /// @param enemyDefense Defender's defense stat /// @return uint256 Base damage value function calculateDamage( uint64 strength, uint64 enemyDefense ) public pure returns (uint256) { return (uint256(strength) * 100) / (100 + uint256(enemyDefense)); } // ------------------------- Secondary stat calculations ------------------------- /// @notice Calculate all secondary stats /// @param vitality Character's vitality stat /// @param strength Character's strength stat /// @param agility Character's agility stat /// @param defense Character's defense stat /// @return criticalRate Chance to land critical hits (0-15) /// @return dodgeChance Chance to dodge attacks (0-10) /// @return blockRate Chance to block attacks (0-10) /// @return initiative Determines turn order in combat (0-100) function calculateSecondaryStats( uint64 vitality, uint64 strength, uint64 agility, uint64 defense ) public pure returns ( uint8 criticalRate, uint8 dodgeChance, uint8 blockRate, uint8 initiative ) { criticalRate = calculateCriticalRate(agility); dodgeChance = calculateDodgeChance(agility); blockRate = calculateBlockRate(defense); initiative = calculateInitiative(agility, strength); } /// @notice Calculate critical hit rate from agility /// @param agility Character's agility stat /// @return uint8 Critical hit chance (0-15) function calculateCriticalRate(uint64 agility) public pure returns (uint8) { uint8 critRate = BASE_CRITICAL_RATE + uint8(agility / 40); return critRate > MAX_CRITICAL_RATE ? MAX_CRITICAL_RATE : critRate; } /// @notice Calculate dodge chance from agility /// @param agility Character's agility stat /// @return uint8 Dodge chance (0-10) function calculateDodgeChance(uint64 agility) public pure returns (uint8) { uint8 dodgeChance = uint8(agility / 50); return dodgeChance > MAX_DODGE_CHANCE ? MAX_DODGE_CHANCE : dodgeChance; } /// @notice Calculate block rate from defense /// @param defense Character's defense stat /// @return uint8 Block chance (0-10) function calculateBlockRate(uint64 defense) public pure returns (uint8) { uint8 blockRate = uint8(defense / 50); return blockRate > MAX_BLOCK_RATE ? MAX_BLOCK_RATE : blockRate; } /// @notice Calculate initiative for combat order /// @param agility Character's agility stat /// @param strength Character's strength stat /// @return uint8 Initiative value (0-100) function calculateInitiative( uint64 agility, uint64 strength ) public pure returns (uint8) { return uint8(((uint256(agility) * 2) + uint256(strength)) / 3); } // ------------------------- Combat calculations ------------------------- /// @notice Calculate final damage including critical hits /// @param baseDamage Base damage amount /// @param criticalRate Critical hit chance /// @param entropy Random value for critical determination /// @return uint256 Final damage amount function calculateDamageWithCrit( uint256 baseDamage, uint8 criticalRate, bytes32 entropy ) public pure returns (uint256) { bool isCritical = uint8(uint256(entropy) & 0xFF) < criticalRate; return isCritical ? (baseDamage * CRITICAL_DAMAGE_PERCENT) / 100 : baseDamage; } /// @notice Calculate damage reduction from blocking /// @param incomingDamage Original damage amount /// @param blockRate Block chance /// @param entropy Random value for block determination /// @return uint256 Final damage after potential block function calculateDamageReduction( uint256 incomingDamage, uint8 blockRate, bytes32 entropy ) public pure returns (uint256) { bool isBlocked = uint8(uint256(entropy >> 8) & 0xFF) < blockRate; return isBlocked ? (incomingDamage * BLOCK_REDUCTION_PERCENT) / 100 : incomingDamage; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol) pragma solidity ^0.8.20; /** * @dev Provides information about the current execution context, including the * sender of the transaction and its data. While these are generally available * via msg.sender and msg.data, they should not be accessed in such a direct * manner, since when dealing with meta-transactions the account sending and * paying for execution may not be the actual sender (as far as an application * is concerned). * * This contract is only required for intermediate, library-like contracts. */ abstract contract Context { function _msgSender() internal view virtual returns (address) { return msg.sender; } function _msgData() internal view virtual returns (bytes calldata) { return msg.data; } function _contextSuffixLength() internal view virtual returns (uint256) { return 0; } }
// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.1.0) (utils/introspection/IERC165.sol) pragma solidity ^0.8.20; /** * @dev Interface of the ERC-165 standard, as defined in the * https://eips.ethereum.org/EIPS/eip-165[ERC]. * * Implementers can declare support of contract interfaces, which can then be * queried by others ({ERC165Checker}). * * For an implementation, see {ERC165}. */ interface IERC165 { /** * @dev Returns true if this contract implements the interface defined by * `interfaceId`. See the corresponding * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[ERC section] * to learn more about how these ids are created. * * This function call must use less than 30 000 gas. */ function supportsInterface(bytes4 interfaceId) external view returns (bool); }
{ "remappings": [ "@openzeppelin/contracts/=lib/openzeppelin-contracts/contracts/", "@pythnetwork/entropy-sdk-solidity/=../node_modules/@pythnetwork/entropy-sdk-solidity/", "ds-test/=lib/forge-std/lib/ds-test/src/", "forge-std/=lib/forge-std/src/", "erc4626-tests/=lib/openzeppelin-contracts/lib/erc4626-tests/", "halmos-cheatcodes/=lib/openzeppelin-contracts/lib/halmos-cheatcodes/src/", "openzeppelin-contracts/=lib/openzeppelin-contracts/", "pyth-sdk-solidity/=lib/pyth-sdk-solidity/" ], "optimizer": { "enabled": true, "runs": 200 }, "metadata": { "useLiteralContent": false, "bytecodeHash": "ipfs", "appendCBOR": true }, "outputSelection": { "*": { "*": [ "evm.bytecode", "evm.deployedBytecode", "devdoc", "userdoc", "metadata", "abi" ] } }, "evmVersion": "shanghai", "viaIR": false, "libraries": { "src/libraries/StatValidation.sol": { "StatValidation": "0x6E9a7a68Ae6B4B27D9D5494c034939C52a49b650" }, "src/libraries/StatsCalculator.sol": { "StatsCalculator": "0x40bc4D559834F72951a83a8e098A6b969F1c79a8" } } }
Contract Security Audit
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Contract ABI
API[{"inputs":[{"internalType":"address","name":"_dungeonEntry","type":"address"},{"internalType":"address","name":"_nftStats","type":"address"},{"internalType":"address","name":"_prizePool","type":"address"}],"stateMutability":"nonpayable","type":"constructor"},{"inputs":[{"internalType":"address","name":"owner","type":"address"}],"name":"OwnableInvalidOwner","type":"error"},{"inputs":[{"internalType":"address","name":"account","type":"address"}],"name":"OwnableUnauthorizedAccount","type":"error"},{"inputs":[],"name":"ReentrancyGuardReentrantCall","type":"error"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"collection","type":"address"},{"indexed":true,"internalType":"uint256","name":"tokenId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"newHp","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"xpGained","type":"uint256"}],"name":"CharacterSurvived","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"collection","type":"address"},{"indexed":true,"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"DungeonCompleted","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"collection","type":"address"},{"indexed":true,"internalType":"uint256","name":"tokenId","type":"uint256"},{"indexed":true,"internalType":"uint256","name":"entryIndex","type":"uint256"}],"name":"DungeonEntered","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"collection","type":"address"},{"indexed":true,"internalType":"uint256","name":"tokenId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"roomNumber","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"xpGained","type":"uint256"},{"indexed":false,"internalType":"bool","name":"survived","type":"bool"},{"indexed":false,"internalType":"string","name":"encounterDescription","type":"string"}],"name":"EncounterCompleted","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"owner","type":"address"},{"indexed":false,"internalType":"uint256","name":"amount","type":"uint256"}],"name":"FeesWithdrawn","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"previousOwner","type":"address"},{"indexed":true,"internalType":"address","name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"inputs":[],"name":"ROOM_COUNT","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"currentIndex","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"dungeonEntry","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"enterDungeon","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"getAllRoomStates","outputs":[{"components":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"},{"internalType":"uint256","name":"currentHp","type":"uint256"}],"internalType":"struct IDungeonGame.CharacterState[16]","name":"","type":"tuple[16]"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"getCharacterRoomNumber","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"}],"name":"getCharacterState","outputs":[{"components":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"},{"internalType":"uint256","name":"currentHp","type":"uint256"}],"internalType":"struct IDungeonGame.CharacterState","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint64","name":"sequenceNumber","type":"uint64"}],"name":"getPendingEntry","outputs":[{"components":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"},{"internalType":"uint256","name":"currentHp","type":"uint256"}],"internalType":"struct IDungeonGame.CharacterState","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"roomNumber","type":"uint256"}],"name":"getRoomState","outputs":[{"components":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"},{"internalType":"uint256","name":"currentHp","type":"uint256"}],"internalType":"struct IDungeonGame.CharacterState","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"nftStats","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"owner","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"prizePool","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"renounceOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"","type":"uint256"}],"name":"rooms","outputs":[{"internalType":"address","name":"collection","type":"address"},{"internalType":"uint256","name":"tokenId","type":"uint256"},{"internalType":"uint256","name":"currentHp","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"_dungeonEntry","type":"address"}],"name":"setDungeonEntry","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"startRoom","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"withdrawFees","outputs":[],"stateMutability":"nonpayable","type":"function"},{"stateMutability":"payable","type":"receive"}]
Contract Creation Code
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Constructor Arguments (ABI-Encoded and is the last bytes of the Contract Creation Code above)
000000000000000000000000522293a33c25d4fd1e088a559745f22a60575032000000000000000000000000e55d2a876779ce9fcf6d462e5d8df101fbad8574000000000000000000000000d9092b830264fbfc40cdf1896394366df07d0cea
-----Decoded View---------------
Arg [0] : _dungeonEntry (address): 0x522293A33C25D4Fd1E088A559745f22a60575032
Arg [1] : _nftStats (address): 0xe55D2a876779cE9fcf6d462e5D8DF101FbaD8574
Arg [2] : _prizePool (address): 0xd9092B830264FBFc40CDf1896394366DF07D0CEa
-----Encoded View---------------
3 Constructor Arguments found :
Arg [0] : 000000000000000000000000522293a33c25d4fd1e088a559745f22a60575032
Arg [1] : 000000000000000000000000e55d2a876779ce9fcf6d462e5d8df101fbad8574
Arg [2] : 000000000000000000000000d9092b830264fbfc40cdf1896394366df07d0cea
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Multichain Portfolio | 35 Chains
Chain | Token | Portfolio % | Price | Amount | Value |
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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.